Premise I that I run a server for my kids and their cousins (ages 5-10) and I want them to have a difficulty setting that is actually easier than Easy but not peaceful.
This looks like good framework to do that but didnt want to just plug stuff in and hope that it works as I dont fully understand what the script is doing. Could you provide me with some hints on how to achieve this please?
Was thinking about not necassarily adding an additional diffulcilty state and instead changing the line here from setting damage to 0.50 to 0.25. But unsure what the lines after around "damage is below 0.5 - set damage to 0.5" would do in that instance.
if {difficultymanagement::%victim%} is "easy":
set damage to damage * 0.50
if {difficultymanagement::%victim%} is "normal":
set damage to damage * 0.75
damage is below 0.5
set damage to 0.5
Probably better to add in a whole new setting but then i would need to copy/paste modify a lot more. Maybe I would get to it.
Premise I that I run a server for my kids and their cousins (ages 5-10) and I want them to have a difficulty setting that is actually easier than Easy but not peaceful.
This looks like good framework to do that but didnt want to just plug stuff in and hope that it works as I dont fully understand what the script is doing. Could you provide me with some hints on how to achieve this please?
Was thinking about not necassarily adding an additional diffulcilty state and instead changing the line here from setting damage to 0.50 to 0.25. But unsure what the lines after around "damage is below 0.5 - set damage to 0.5" would do in that instance.
Probably better to add in a whole new setting but then i would need to copy/paste modify a lot more. Maybe I would get to it.