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script.js
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241 lines (190 loc) · 7.58 KB
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const width = 28
const grid = document.querySelector('.grid')
const scoreDisplay = document.getElementById('score')
let squares = []
let score = 0
const layout = [
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,
1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1,
1,3,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,3,1,
1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1,
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
1,0,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,
1,0,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,0,1,
1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,
1,1,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,
1,1,1,1,1,1,0,1,1,4,4,4,4,4,4,4,4,4,4,1,1,0,1,1,1,1,1,1,
1,1,1,1,1,1,0,1,1,4,1,1,1,2,2,1,1,1,4,1,1,0,1,1,1,1,1,1,
1,1,1,1,1,1,0,1,1,4,1,2,2,2,2,2,2,1,4,1,1,0,1,1,1,1,1,1,
4,4,4,4,4,4,0,0,0,4,1,2,2,2,2,2,2,1,4,0,0,0,4,4,4,4,4,4,
1,1,1,1,1,1,0,1,1,4,1,2,2,2,2,2,2,1,4,1,1,0,1,1,1,1,1,1,
1,1,1,1,1,1,0,1,1,4,1,1,1,1,1,1,1,1,4,1,1,0,1,1,1,1,1,1,
1,1,1,1,1,1,0,1,1,4,1,1,1,1,1,1,1,1,4,1,1,0,1,1,1,1,1,1,
1,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,1,
1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1,
1,0,1,1,1,1,0,1,1,1,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1,
1,3,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,3,1,
1,1,1,0,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,1,0,1,1,1,
1,1,1,0,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,0,1,1,0,1,1,1,
1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,
1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,
1,0,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,0,1,
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
]
function createBoard() {
for (let i = 0; i < layout.length; i++) {
const square = document.createElement('div')
grid.appendChild(square)
squares.push(square)
if (layout[i] === 0) {
squares[i].classList.add('pac-dot')
} else if (layout[i] === 1) {
squares[i].classList.add('wall')
} else if (layout[i] === 2) {
squares[i].classList.add('ghost-lair')
} else if (layout[i] === 3) {
squares[i].classList.add('power-pellet')
}
}
}
createBoard()
let pacmanCurrentIndex = 490
squares[pacmanCurrentIndex].classList.add('pacman')
function control(e) {
squares[pacmanCurrentIndex].classList.remove('pacman')
switch(e.keyCode) {
case 40:
console.log('pressed down')
if (
!squares[pacmanCurrentIndex + width].classList.contains('ghost-lair') &&
!squares[pacmanCurrentIndex + width].classList.contains('wall') &&
pacmanCurrentIndex + width < width * width
)
pacmanCurrentIndex += width
break
case 38:
console.log('pressed up')
if (
!squares[pacmanCurrentIndex -width].classList.contains('ghost-lair') &&
!squares[pacmanCurrentIndex - width].classList.contains('wall') &&
pacmanCurrentIndex - width >=0
)
pacmanCurrentIndex -= width
break
case 37:
console.log('pressed left')
if(
!squares[pacmanCurrentIndex -1].classList.contains('ghost-lair') &&
!squares[pacmanCurrentIndex -1].classList.contains('wall') &&
pacmanCurrentIndex % width !==0
)
pacmanCurrentIndex -=1
if (pacmanCurrentIndex === 364) {
pacmanCurrentIndex = 391
}
break
case 39:
console.log('pressed right')
if(
!squares[pacmanCurrentIndex +1].classList.contains('ghost-lair') &&
!squares[pacmanCurrentIndex +1].classList.contains('wall') &&
pacmanCurrentIndex % width < width -1
)
pacmanCurrentIndex +=1
if (pacmanCurrentIndex === 391) {
pacmanCurrentIndex = 364
}
break
}
squares[pacmanCurrentIndex].classList.add('pacman')
pacDotEaten()
powerPelletEaten()
checkForWin()
checkForGameOver()
}
document.addEventListener('keyup', control)
function pacDotEaten() {
if (squares[pacmanCurrentIndex].classList.contains('pac-dot')) {
squares[pacmanCurrentIndex].classList.remove('pac-dot')
score++
scoreDisplay.innerHTML = score
}
}
function powerPelletEaten() {
if (squares[pacmanCurrentIndex].classList.contains('power-pellet')) {
squares[pacmanCurrentIndex].classList.remove('power-pellet')
score +=10
ghosts.forEach(ghost => ghost.isScared = true)
setTimeout(unScareGhosts, 10000)
}
}
function unScareGhosts() {
ghosts.forEach(ghost => ghost.isScared = false)
}
class Ghost {
constructor(className, startIndex, speed) {
this.className = className
this.startIndex = startIndex
this.speed = speed
this.currentIndex = startIndex
this.isScared = false
this.timerId = NaN
}
}
const ghosts = [
new Ghost('blinky', 348, 250),
new Ghost('pinky', 376, 400),
new Ghost('inky', 351, 300),
new Ghost('clyde', 379, 500)
]
ghosts.forEach(ghost => {
squares[ghost.currentIndex].classList.add(ghost.className)
squares[ghost.currentIndex].classList.add('ghost')
})
ghosts.forEach(ghost => moveGhost(ghost))
function moveGhost(ghost) {
console.log('moved ghost')
const directions = [-1, +1, -width, +width]
let direction = directions[Math.floor(Math.random() * directions.length)]
console.log(direction)
ghost.timerId = setInterval(function() {
if (
!squares[ghost.currentIndex + direction].classList.contains('wall') &&
!squares[ghost.currentIndex + direction].classList.contains('ghost')
) {
squares[ghost.currentIndex].classList.remove(ghost.className)
squares[ghost.currentIndex].classList.remove('ghost', 'scared-ghost')
ghost.currentIndex += direction
squares[ghost.currentIndex].classList.add(ghost.className)
squares[ghost.currentIndex].classList.add('ghost')
} else direction = directions[Math.floor(Math.random() * directions.length)]
if (ghost.isScared) {
squares[ghost.currentIndex].classList.add('scared-ghost')
}
if (ghost.isScared && squares[ghost.currentIndex].classList.contains('pacman')) {
squares[ghost.currentIndex].classList.remove(ghost.className, 'ghost', 'scared-ghost')
ghost.currentIndex = ghost.startIndex
score +=100
squares[ghost.currentIndex].classList.add(ghost.className, 'ghost')
}
checkForGameOver()
}, ghost.speed )
}
function checkForGameOver() {
if (squares[pacmanCurrentIndex].classList.contains('ghost')&&
!squares[pacmanCurrentIndex].classList.contains('scared-ghost')
){
ghosts.forEach(ghost=> clearInterval(ghost.timerId))
document.removeEventListener('keyup', control)
scoreDisplay.textContent = ' You have lost!😱'
}
}
function checkForWin() {
if (score === 273) {
ghosts.forEach(ghost => clearInterval(ghost.timerId));
document.removeEventListener('keyup', control);
scoreDisplay.innerHTML = 'Congrats! You have won 🥳 ';
}
}