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141 lines (141 loc) · 6.19 KB
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<table name="Bolivian Hit">
<Achievements icon="textures/tut/tut_pack" id="tut_pack">
<achievement icon="textures/tut/tut_complete" id="tut_complete" rank="1" reward_amount="6" reward_type="cc"/>
<achievement icon="textures/tut/tut_fail" id="tut_fail" rank="1" reward_amount="1" reward_type="cc"/>
<achievement icon="textures/tut/tut_5mingo" id="tut_5mingo" rank="2" reward_amount="5" reward_type="cc"/>
<achievement icon="textures/tut/tut_early" id="tut_early" rank="2" reward_amount="5" reward_type="cc"/>
<achievement icon="textures/tut/tut_everyone" id="tut_everyone" rank="3" reward_amount="15" reward_type="cc"/>
<achievement amount="20" icon="textures/tut/tut_20mingo" id="tut_20mingo" rank="4" reward_amount="20" reward_type="cc"/>
</Achievements>
<AddFiles directory="assets">
<texture force="true" path="textures/tut/tut_pack"/>
<texture force="true" path="textures/tut/tut_complete"/>
<texture force="true" path="textures/tut/tut_fail"/>
<texture force="true" path="textures/tut/tut_5mingo"/>
<texture force="true" path="textures/tut/tut_early"/>
<texture force="true" path="textures/tut/tut_everyone"/>
<texture force="true" path="textures/tut/tut_20mingo"/>
<png force="true" path="textures/tut/tut_targets"/>
<png force="true" path="textures/tut/tut_cliff"/>
</AddFiles>
<Hooks directory="hooks">
<hook file="menunodecrimenetgui.lua" source_file="lib/managers/menu/renderers/menunodecrimenetgui"/>
<hook file="AssetsTweakData.lua" source_file="lib/tweak_data/assetstweakdata"/>
</Hooks>
<Localization default="english.txt" directory="loc">
<loc file="english.txt" language="english"/>
</Localization>
<Sounds directory="assets/sounds">
<sound id="tut_brief" path="tut_brief.ogg" subtitle_id="tut_brief"/>
<sound id="tut_obj_1" path="tut_obj_1.ogg" subtitle_id="tut_obj_1"/>
<sound id="tut_obj_2" path="tut_obj_2.ogg" subtitle_id="tut_obj_2"/>
<sound id="tut_obj_3" path="tut_obj_3.ogg" subtitle_id="tut_obj_3"/>
<sound id="tut_obj_3_fail" path="tut_obj_3_fail.ogg" subtitle_id="tut_obj_3_fail"/>
<sound id="tut_obj_3_skip" path="tut_obj_3_skip.ogg" subtitle_id="tut_obj_3_skip"/>
<sound id="tut_obj_4" path="tut_obj_4.ogg" subtitle_id="tut_obj_4"/>
<sound id="tut_obj_4_skip" path="tut_obj_4_skip.ogg" subtitle_id="tut_obj_4_skip"/>
<sound id="tut_obj_5" path="tut_obj_5.ogg" subtitle_id="tut_obj_5"/>
<sound id="tut_obj_6" path="tut_obj_6.ogg" subtitle_id="tut_obj_6"/>
<sound id="tut_obj_6_fail" path="tut_obj_6_fail.ogg" subtitle_id="tut_obj_6_fail"/>
<sound id="tut_obj_6_panik" path="tut_obj_6_panik.ogg" subtitle_id="tut_obj_6_panik"/>
<sound id="tut_obj_7" path="tut_obj_7.ogg" subtitle_id="tut_obj_7"/>
<sound id="tut_obj_8" path="tut_obj_8.ogg" subtitle_id="tut_obj_8"/>
<sound id="tut_obj_8_fail" path="tut_obj_8_fail.ogg" subtitle_id="tut_obj_8_fail"/>
<sound id="tut_obj_9" path="tut_obj_9.ogg" subtitle_id="tut_obj_9"/>
</Sounds>
<level ai_group_type="America" briefing_dialog="tut_brief" id="tut1" intro_event="" max_bags="54" player_invulnerable="true" player_style="generic" team_ai_off="true">
<add file="levels/tut1/add.xml"/>
<assets>
<asset name="ammo_bag"/>
<asset name="tut_targets"/>
<asset name="tut_cliff"/>
</assets>
<force_equipment armor="level_1" body_bags="1" character="russian" deployable="none" melee="weapon" primary="wpn_fps_snp_model70" secondary="wpn_fps_saw_secondary" throwable="none">
<primary_mods>
<value_node value="wpn_fps_snp_model70_ns_suppressor"/>
<value_node value="wpn_fps_upg_fl_ass_smg_sho_surefire"/>
<value_node value="wpn_fps_upg_bonus_recoil_p1"/>
<value_node value="wpn_fps_upg_bonus_total_ammo_p3"/>
</primary_mods>
<secondary_mods>
<value_node value="wpn_fps_saw_body_silent"/>
</secondary_mods>
</force_equipment>
<outro_event>
<value_node value=""/>
</outro_event>
<packages>
<value_node value="levels/instances/unique/sub_sewer_sidespawn/world/world"/>
<value_node value="levels/narratives/e_welcome_to_the_jungle/stage_2/nature/nature"/>
<value_node value="levels/narratives/e_welcome_to_the_jungle/stage_2/world/world"/>
<value_node value="packages/lvl_friend"/>
<value_node value="levels/narratives/h_firestarter/stage_1/world/world"/>
<value_node value="levels/narratives/butcher/thebomb/stage_3/marac/marac"/>
<value_node value="levels/narratives/e_welcome_to_the_jungle/stage_2/world"/>
</packages>
<script_data_mods directory="scriptdata">
<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
<options merge_mode="add" mode="add"/>
</mod>
</script_data_mods>
</level>
<narrative briefing_event="" contact="custom" hide_from_crimenet="true" id="tut">
<chain>
<table level_id="tut1" type="d" type_id="heist_type_assault"/>
</chain>
<contract_cost>
<value_node value="4000"/>
<value_node value="8000"/>
<value_node value="20000"/>
<value_node value="40000"/>
<value_node value="100000"/>
<value_node value="100000"/>
<value_node value="100000"/>
</contract_cost>
<crimenet_callouts>
<value_node value="nothing"/>
</crimenet_callouts>
<crimenet_videos>
<value_node value="cn_branchbank2"/>
</crimenet_videos>
<debrief_event>
<value_node value=""/>
</debrief_event>
<experience_mul>
<value_node value="1"/>
<value_node value="1"/>
<value_node value="1"/>
<value_node value="1"/>
<value_node value="3"/>
<value_node value="3"/>
<value_node value="3"/>
</experience_mul>
<max_mission_xp>
<value_node value="8000"/>
<value_node value="8000"/>
<value_node value="8000"/>
<value_node value="8000"/>
<value_node value="8000"/>
<value_node value="8000"/>
<value_node value="8000"/>
</max_mission_xp>
<min_mission_xp>
<value_node value="2000"/>
<value_node value="2000"/>
<value_node value="2000"/>
<value_node value="2000"/>
<value_node value="2000"/>
<value_node value="2000"/>
<value_node value="2000"/>
</min_mission_xp>
<payout>
<value_node value="6000"/>
<value_node value="12000"/>
<value_node value="30000"/>
<value_node value="50000"/>
<value_node value="60000"/>
<value_node value="60000"/>
<value_node value="60000"/>
</payout>
</narrative>
</table>