Title: Feature: Create "Rapid River" Arcade Game
Description:
Problem/Goal:
To add a non-combat, timing-based challenge to the arcade, this ticket is for a game inspired by Frogger. The player must guide a character across a busy road and a treacherous river to reach a series of safe havens.
Proposed Solution/Approach:
The game will be developed in Phaser, utilizing its tweening and timer systems to manage the predictable, looping patterns of cars, logs, and turtles. The core mechanic will be based on a simple, grid-based movement system, making it a straightforward yet engaging project.
Acceptance Criteria:
Labels:
games, feature, frontend, phaser
Priority (Optional):
Medium - Provides excellent gameplay variety and is a well-recognized classic.
Title: Feature: Create "Rapid River" Arcade Game
Description:
Problem/Goal:
To add a non-combat, timing-based challenge to the arcade, this ticket is for a game inspired by Frogger. The player must guide a character across a busy road and a treacherous river to reach a series of safe havens.
Proposed Solution/Approach:
The game will be developed in Phaser, utilizing its tweening and timer systems to manage the predictable, looping patterns of cars, logs, and turtles. The core mechanic will be based on a simple, grid-based movement system, making it a straightforward yet engaging project.
Acceptance Criteria:
highScore,successfulCrossings,totalDistanceHopped.Labels:
games,feature,frontend,phaserPriority (Optional):
Medium - Provides excellent gameplay variety and is a well-recognized classic.