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Feature: Create "Rapid River" Arcade Game #15

@Bana0615

Description

@Bana0615

Title: Feature: Create "Rapid River" Arcade Game

Description:

Problem/Goal:
To add a non-combat, timing-based challenge to the arcade, this ticket is for a game inspired by Frogger. The player must guide a character across a busy road and a treacherous river to reach a series of safe havens.

Proposed Solution/Approach:
The game will be developed in Phaser, utilizing its tweening and timer systems to manage the predictable, looping patterns of cars, logs, and turtles. The core mechanic will be based on a simple, grid-based movement system, making it a straightforward yet engaging project.

Acceptance Criteria:

  • The player controls a character on a grid, moving one tile at a time.
  • A multi-lane road is implemented with cars moving horizontally at different speeds.
  • A river is implemented with logs and turtles moving horizontally, which the player can safely stand on.
  • The top of the screen has a series of "havens" the player must reach to score.
  • A life is lost if the player is hit by a car or falls into the water.
  • The following stats are successfully tracked and stored in the user's local storage: highScore, successfulCrossings, totalDistanceHopped.

Labels:

games, feature, frontend, phaser

Priority (Optional):

Medium - Provides excellent gameplay variety and is a well-recognized classic.

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