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PlateTextDrawPosition.cs
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37 lines (35 loc) · 2.6 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/// +------------------------------------------------------------------------------------------------------------------------------+
/// ¦ TERMS OF USE: MIT License ¦
/// +------------------------------------------------------------------------------------------------------------------------------¦
/// ¦Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation ¦
/// ¦files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, ¦
/// ¦modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software¦
/// ¦is furnished to do so, subject to the following conditions: ¦
/// ¦ ¦
/// ¦The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.¦
/// ¦ ¦
/// ¦THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE ¦
/// ¦WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR ¦
/// ¦COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ¦
/// ¦ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ¦
/// +------------------------------------------------------------------------------------------------------------------------------+
namespace NamePlateGenerator
{
/// +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
/// <summary>
/// An enum to define the draw position of text on the plate
/// </summary>
public enum PlateTextDrawPosition
{
PT_CENTER, // text is centered
PT_UL, // text positioned in UL
PT_UR, // text positioned in UR
PT_LR, // text positioned in LR
PT_LL, // text positioned in LL
}
}