Skip to content

Server crash report #64

Description

@toksssss

We haven't done anything special, just finished mission and after loading screen crash happened. When using standard LuaCS server executable no crash have accured

Barotrauma Dedicated Server crash report (generated on 06/06/2026 13:30:03)


Barotrauma seems to have crashed. Sorry for the inconvenience! 


Game version 1.12.7.0 (ReleaseWindows, branch master, revision 59bc219)
Language: English
Selected content packages: Vanilla (D54FDC7), Neurotrauma In-Game Guide (B57F1CC), NT Informative Descriptions (BBAB456), Simple Scannable Plants (8CD567E), LuaCsForBarotrauma (80249FE), CsForBarotrauma (09E517F), Mercy Hospital Updated (B3CABEC), Neurotrauma (8D5826B), Local Voice Fix (EE581DA), PerformanceEnhancement (AECF6F1), Staying Smart (028111D), Barotrauma Performance Enhanced(ProjectEP) (B41A631), Immersive Ammunition Boxes (8180A54), Субмарина в огне [Гитара] (A472BFE), Soundproof Walls 2.0 (7395489), Bigger Deconstructor (9DC6A24), Ulysses (1BA5B52), ShadowCulling (039BF3B), Fully functional Russian roulette (C0BF0AB), Unique Weapon Spawn Adjustments (C29C546), Enhanced Loading (2D58C70), NT Surgery Plus (6844137), AFW (A8B51B3), Multiplayer Weapon Animation Fix (92D7D08), NetworkTweaks (62629E9), NT Cybernetics Enhanced (5BED625), toomanybaro (3FEDB35), Better Genes (4F8BE26), Vulcan AT-II (01461F3), Easy Outposts (3E4B9DA), SERA-57 (D610B74), Better Alcohol NT compatable version (9D47ACD), JanitorPlus (62D76AA), Prometheus (B2267E9), Thorn (A6B2460), NT Pharmacy (634C802), Baroverhaul All + Parallel Unlock (208A786), Bigger Deconstructor Barocraftables+ (No Limits) (71D8691), Mist Flow (6558291), Immersive Crates (30C78D4), BetterHealthUI (Rework) (79D19E4), More Unique Weapons (v1.1) [ENRU] (A84B113), All Jobs See Reports (D43AE64), Remove GUI Window Position Restrictions (C8F8AD2), New Wrecks For Barotrauma (With sellable wrecks) (51171B8), ID Cards Enhanced (30E9392), Wanted Alive (FE10C74), Lua Editor (8508C54), JC-07 Scylla ft. Emma the Ship AI (069CB28), Storage Icons (CD50D1D), BetterFabricatorUI (16FE1A6), Mge Posters (7BC97AE), Beacons Extended (DD6CBAB), Lua Linker (A3ECE31), BaroCraftables (No Limits) (A5AFB22), Nemesis (0390F52), Shiftless (A348C06), Wreck Locator (AC69D97), Dont Open Debug Console On Errors (59B0D91), Disconnect Kill And Stun Remover (03E3336), Level Catchup Crew (640B21F), Baroverhaul (D74285A)
Level seed: LocationName.generic.2411LocationName.generic.1724
Loaded submarine: Humpback (CD1F3589872FC85EBCEEA256E2FCD3E1)
Selected screen: Barotrauma.GameScreen
Server (Round had started)


System info:
    Operating system: Microsoft Windows NT 10.0.22631.0 64 bit


Exception: One or more errors occurred. (One or more errors occurred. (Collection was modified; enumeration operation may not execute.)) (System.AggregateException)
Target site: Void ThrowAggregateException(System.Collections.Generic.List`1[System.Exception])
Stack trace: 
   at System.Threading.Tasks.Task.WaitAllCore(Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Task.WaitAll(Task[] tasks)
   at System.Threading.Tasks.Parallel.Invoke(ParallelOptions parallelOptions, Action[] actions)
--- End of stack trace from previous location ---
   at System.Threading.Tasks.Parallel.Invoke(ParallelOptions parallelOptions, Action[] actions)
   at Barotrauma.MapEntity.UpdateAll(Single deltaTime, Camera cam, ParallelOptions parallelOptions) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/MapEntity.cs:line 662
   at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs:line 252
   at Barotrauma.GameMain.Run() in <DEV>/Barotrauma/BarotraumaServer/ServerSource/GameMain.cs:line 316
   at Barotrauma.Program.Main(String[] args) in <DEV>/Barotrauma/BarotraumaServer/ServerSource/Program.cs:line 89


InnerException: One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
Target site: Void Run[TState](ReplicatableUserAction`1, System.Threading.Tasks.ParallelOptions, Boolean)
Stack trace: 
   at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal,TInt](TInt fromInclusive, TInt toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
--- End of stack trace from previous location ---
   at System.Threading.Tasks.Parallel.ForWorker[TLocal,TInt](TInt fromInclusive, TInt toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body)
   at Barotrauma.MapEntity.<>c__DisplayClass131_0.<UpdateAll>b__3() in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/MapEntity.cs:line 688
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Last debug messages:
   06/06/2026 13:30:03 - [06/06/2026 13:30:03]
  Saving banlist
   06/06/2026 13:30:03 - [06/06/2026 13:30:03]
  Fractalguardian equipped Guardian Hook Cannon
   06/06/2026 13:30:03 - [06/06/2026 13:30:03]
  Fractalguardian equipped Guardian Hook Cannon
   06/06/2026 13:30:03 - [06/06/2026 13:30:03]
  Fractalguardian equipped Guardian Hook Cannon
   06/06/2026 13:30:03 - [06/06/2026 13:30:03]
  Fractalguardian2 equipped Guardian Steam Cannon
   06/06/2026 13:30:02 - [06/06/2026 13:30:02]
  Round started.
   06/06/2026 13:30:02 - WARNING: Received a REQUEST_STARTGAMEFINALIZE message. Game not started, ignoring the message.
   06/06/2026 13:30:02 - WARNING: Received a REQUEST_STARTGAMEFINALIZE message. Game not started, ignoring the message.
   06/06/2026 13:30:02 - WARNING: Received a REQUEST_STARTGAMEFINALIZE message. Game not started, ignoring the message.
   06/06/2026 13:30:02 - WARNING: Received a REQUEST_STARTGAMEFINALIZE message. Game not started, ignoring the message.
   06/06/2026 13:30:02 - WARNING: Received a REQUEST_STARTGAMEFINALIZE message. Game not started, ignoring the message.
   06/06/2026 13:30:02 - [06/06/2026 13:30:02]
  Just Jean equipped Coilgun Ammunition Box
   06/06/2026 13:30:02 - [06/06/2026 13:30:02]
  Just Jean equipped Explosive Coilgun Ammunition Box
   06/06/2026 13:30:02 - Potential error in StatusEffect (Hades Lens, RangedWeapon). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
Barotrauma Dedicated Server crash report (generated on 06/06/2026 13:23:46)


Barotrauma seems to have crashed. Sorry for the inconvenience! 


Game version 1.12.7.0 (ReleaseWindows, branch master, revision 59bc219)
Language: English
Selected content packages: Vanilla (D54FDC7), Neurotrauma In-Game Guide (B57F1CC), NT Informative Descriptions (BBAB456), Simple Scannable Plants (8CD567E), LuaCsForBarotrauma (80249FE), CsForBarotrauma (09E517F), Mercy Hospital Updated (B3CABEC), Neurotrauma (8D5826B), Local Voice Fix (EE581DA), PerformanceEnhancement (AECF6F1), Staying Smart (028111D), Barotrauma Performance Enhanced(ProjectEP) (B41A631), Immersive Ammunition Boxes (8180A54), Субмарина в огне [Гитара] (A472BFE), Soundproof Walls 2.0 (7395489), Bigger Deconstructor (9DC6A24), Ulysses (1BA5B52), ShadowCulling (039BF3B), Fully functional Russian roulette (C0BF0AB), Unique Weapon Spawn Adjustments (C29C546), Enhanced Loading (2D58C70), NT Surgery Plus (6844137), AFW (A8B51B3), Multiplayer Weapon Animation Fix (92D7D08), NetworkTweaks (62629E9), NT Cybernetics Enhanced (5BED625), toomanybaro (3FEDB35), Better Genes (4F8BE26), Vulcan AT-II (01461F3), Easy Outposts (3E4B9DA), SERA-57 (D610B74), Better Alcohol NT compatable version (9D47ACD), JanitorPlus (62D76AA), Prometheus (B2267E9), Thorn (A6B2460), NT Pharmacy (634C802), Baroverhaul All + Parallel Unlock (208A786), Bigger Deconstructor Barocraftables+ (No Limits) (71D8691), Mist Flow (6558291), Immersive Crates (30C78D4), BetterHealthUI (Rework) (79D19E4), More Unique Weapons (v1.1) [ENRU] (A84B113), All Jobs See Reports (D43AE64), Remove GUI Window Position Restrictions (C8F8AD2), New Wrecks For Barotrauma (With sellable wrecks) (51171B8), ID Cards Enhanced (30E9392), Wanted Alive (FE10C74), Lua Editor (8508C54), JC-07 Scylla ft. Emma the Ship AI (069CB28), Storage Icons (CD50D1D), BetterFabricatorUI (16FE1A6), Mge Posters (7BC97AE), Beacons Extended (DD6CBAB), Lua Linker (A3ECE31), BaroCraftables (No Limits) (A5AFB22), Nemesis (0390F52), Shiftless (A348C06), Wreck Locator (AC69D97), Dont Open Debug Console On Errors (59B0D91), Disconnect Kill And Stun Remover (03E3336), Level Catchup Crew (640B21F), Baroverhaul (D74285A)
Level seed: LocationName.generic.2411LocationName.generic.1724
Loaded submarine: Humpback (CD1F3589872FC85EBCEEA256E2FCD3E1)
Selected screen: Barotrauma.GameScreen
Server (Round had started)


System info:
    Operating system: Microsoft Windows NT 10.0.22631.0 64 bit


Exception: One or more errors occurred. (One or more errors occurred. (Collection was modified; enumeration operation may not execute.)) (System.AggregateException)
Target site: Void ThrowAggregateException(System.Collections.Generic.List`1[System.Exception])
Stack trace: 
   at System.Threading.Tasks.Task.WaitAllCore(Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Task.WaitAll(Task[] tasks)
   at System.Threading.Tasks.Parallel.Invoke(ParallelOptions parallelOptions, Action[] actions)
--- End of stack trace from previous location ---
   at System.Threading.Tasks.Parallel.Invoke(ParallelOptions parallelOptions, Action[] actions)
   at Barotrauma.MapEntity.UpdateAll(Single deltaTime, Camera cam, ParallelOptions parallelOptions) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/MapEntity.cs:line 662
   at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs:line 252
   at Barotrauma.GameMain.Run() in <DEV>/Barotrauma/BarotraumaServer/ServerSource/GameMain.cs:line 316
   at Barotrauma.Program.Main(String[] args) in <DEV>/Barotrauma/BarotraumaServer/ServerSource/Program.cs:line 89


InnerException: One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
Target site: Void Run[TState](ReplicatableUserAction`1, System.Threading.Tasks.ParallelOptions, Boolean)
Stack trace: 
   at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal,TInt](TInt fromInclusive, TInt toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
--- End of stack trace from previous location ---
   at System.Threading.Tasks.Parallel.ForWorker[TLocal,TInt](TInt fromInclusive, TInt toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body)
   at Barotrauma.MapEntity.<>c__DisplayClass131_0.<UpdateAll>b__3() in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/MapEntity.cs:line 688
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Last debug messages:
   06/06/2026 13:23:46 - [06/06/2026 13:23:46]
  Saving banlist
   06/06/2026 13:23:46 - Attempting to give the achievement clowncostume to Skoopek...
   06/06/2026 13:23:45 - [06/06/2026 13:23:45]
  Fractalguardian equipped Guardian Hook Cannon
   06/06/2026 13:23:45 - [06/06/2026 13:23:45]
  Fractalguardian equipped Guardian Hook Cannon
   06/06/2026 13:23:45 - [06/06/2026 13:23:45]
  Fractalguardian equipped Guardian Hook Cannon
   06/06/2026 13:23:45 - [06/06/2026 13:23:45]
  Fractalguardian2 equipped Guardian Steam Cannon
   06/06/2026 13:23:45 - [06/06/2026 13:23:45]
  Round started.
   06/06/2026 13:23:44 - [06/06/2026 13:23:44]
  Skoopek equipped Empty Blood Pack
   06/06/2026 13:23:44 - [06/06/2026 13:23:44]
  Just Jean equipped Coilgun Ammunition Box
   06/06/2026 13:23:44 - [06/06/2026 13:23:44]
  Just Jean equipped Explosive Coilgun Ammunition Box
   06/06/2026 13:23:42 - [06/06/2026 13:23:42]
  Kip Bushman equipped Health Scanner HUD
   06/06/2026 13:23:42 - [06/06/2026 13:23:42]
  Terrance Nunez equipped Plasma Cutter
   06/06/2026 13:23:42 - [06/06/2026 13:23:42]
  Mission: Cargo salvage
   06/06/2026 13:23:42 - [06/06/2026 13:23:42]
  Mission: Getting rid of mudraptors
Barotrauma Dedicated Server crash report (generated on 06/05/2026 00:11:30)


Barotrauma seems to have crashed. Sorry for the inconvenience! 


Game version 1.12.7.0 (ReleaseWindows, branch master, revision 59bc219)
Language: English
Selected content packages: Vanilla (D54FDC7), NT Informative Descriptions (BBAB456), Neurotrauma In-Game Guide (B57F1CC), LuaCsForBarotrauma (80249FE), CsForBarotrauma (09E517F), Mercy Hospital Updated (B3CABEC), Neurotrauma (8D5826B), Local Voice Fix (EE581DA), PerformanceEnhancement (AECF6F1), Staying Smart (028111D), Barotrauma Performance Enhanced(ProjectEP) (B41A631), Immersive Ammunition Boxes (8180A54), Субмарина в огне [Гитара] (A472BFE), Soundproof Walls 2.0 (7395489), Bigger Deconstructor (9DC6A24), Ulysses (1BA5B52), ShadowCulling (039BF3B), Fully functional Russian roulette (C0BF0AB), Unique Weapon Spawn Adjustments (C29C546), Enhanced Loading (2D58C70), NT Surgery Plus (6844137), AFW (A8B51B3), Multiplayer Weapon Animation Fix (92D7D08), NetworkTweaks (62629E9), NT Cybernetics Enhanced (5BED625), toomanybaro (3FEDB35), Better Genes (4F8BE26), Vulcan AT-II (01461F3), Easy Outposts (3E4B9DA), SERA-57 (D610B74), Better Alcohol NT compatable version (9D47ACD), JanitorPlus (62D76AA), Prometheus (B2267E9), Thorn (A6B2460), NT Pharmacy (634C802), Baroverhaul All + Parallel Unlock (208A786), Bigger Deconstructor Barocraftables+ (No Limits) (71D8691), Mist Flow (6558291), Immersive Crates (30C78D4), BetterHealthUI (Rework) (79D19E4), More Unique Weapons (v1.1) [ENRU] (A84B113), All Jobs See Reports (D43AE64), Remove GUI Window Position Restrictions (C8F8AD2), New Wrecks For Barotrauma (With sellable wrecks) (51171B8), ID Cards Enhanced (30E9392), Wanted Alive (FE10C74), Lua Editor (8508C54), JC-07 Scylla ft. Emma the Ship AI (069CB28), Storage Icons (CD50D1D), BetterFabricatorUI (16FE1A6), Mge Posters (7BC97AE), Beacons Extended (DD6CBAB), Lua Linker (A3ECE31), BaroCraftables (No Limits) (A5AFB22), Nemesis (0390F52), Shiftless (A348C06), Wreck Locator (AC69D97), Dont Open Debug Console On Errors (59B0D91), Disconnect Kill And Stun Remover (03E3336), Level Catchup Crew (640B21F), Baroverhaul (D74285A)
Level seed: LocationName.generic.2411LocationName.generic.1724
Loaded submarine: Humpback (6FA32F57CE0B819F84F2052F57A2323C)
Selected screen: Barotrauma.GameScreen
Server (Round had started)


System info:
    Operating system: Microsoft Windows NT 10.0.22631.0 64 bit


Exception: One or more errors occurred. (One or more errors occurred. (Collection was modified; enumeration operation may not execute.)) (System.AggregateException)
Target site: Void ThrowAggregateException(System.Collections.Generic.List`1[System.Exception])
Stack trace: 
   at System.Threading.Tasks.Task.WaitAllCore(Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.Invoke(ParallelOptions parallelOptions, Action[] actions)
--- End of stack trace from previous location ---
   at System.Threading.Tasks.Parallel.Invoke(ParallelOptions parallelOptions, Action[] actions)
   at Barotrauma.MapEntity.UpdateAll(Single deltaTime, Camera cam, ParallelOptions parallelOptions) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/MapEntity.cs:line 662
   at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs:line 252
   at Barotrauma.GameMain.Run() in <DEV>/Barotrauma/BarotraumaServer/ServerSource/GameMain.cs:line 316
   at Barotrauma.Program.Main(String[] args) in <DEV>/Barotrauma/BarotraumaServer/ServerSource/Program.cs:line 89


InnerException: One or more errors occurred. (Collection was modified; enumeration operation may not execute.)
Target site: Void Run[TState](ReplicatableUserAction`1, System.Threading.Tasks.ParallelOptions, Boolean)
Stack trace: 
   at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal,TInt](TInt fromInclusive, TInt toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
--- End of stack trace from previous location ---
   at System.Threading.Tasks.Parallel.ForWorker[TLocal,TInt](TInt fromInclusive, TInt toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at Barotrauma.MapEntity.<>c__DisplayClass131_0.<UpdateAll>b__3() in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/MapEntity.cs:line 688
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
Last debug messages:
   06/05/2026 00:11:30 - [06/05/2026 00:11:30]
  Saving banlist
   06/05/2026 00:11:30 - [06/05/2026 00:11:30]
  Fractalguardian equipped Guardian Hook Cannon
   06/05/2026 00:11:30 - [06/05/2026 00:11:30]
  Fractalguardian equipped Guardian Hook Cannon
   06/05/2026 00:11:30 - [06/05/2026 00:11:30]
  Fractalguardian equipped Guardian Hook Cannon
   06/05/2026 00:11:30 - [06/05/2026 00:11:30]
  Fractalguardian2 equipped Guardian Steam Cannon
   06/05/2026 00:11:29 - [06/05/2026 00:11:29]
  Round started.
   06/05/2026 00:11:29 - [06/05/2026 00:11:29]
  Just Jean equipped Coilgun Ammunition Box
   06/05/2026 00:11:29 - [06/05/2026 00:11:29]
  Just Jean equipped Explosive Coilgun Ammunition Box
   06/05/2026 00:11:29 - [06/05/2026 00:11:29]
  Skoopek equipped Empty Blood Pack
   06/05/2026 00:11:29 - Potential error in StatusEffect (Antique Revolver, RangedWeapon). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
   06/05/2026 00:11:29 - Potential error in StatusEffect (Happy Tube, RangedWeapon). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
   06/05/2026 00:11:27 - [06/05/2026 00:11:27]
  Neil Hebert equipped Plasma Cutter
   06/05/2026 00:11:27 - [06/05/2026 00:11:27]
  Neal Dorado equipped Screwdriver
   06/05/2026 00:11:27 - [06/05/2026 00:11:27]
  Mission: Cargo salvage

Metadata

Metadata

Assignees

No one assigned

    Labels

    BugThis is a bug, we are actively working on it

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions