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Computeds persist after their scenes are destroyed and error when they try to update #5

@jdtjenkins

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@jdtjenkins

Hi, just reporting a bug, not sure if I can fix it in userland or not!

When you create a computed in a scene, then change scene or otherwise that scene then gets freed - any computed (and I assume effects, though I haven't tested that) persist, so when they try and update again they error. So we need some way to remove computeds from the graph or something I think.

I have included an example project which reproduces the error and included some instructions in the main scene.
test-rdot-computed.zip

Thank you for creating this, coming to Godot from JS here and Rdot is amazing

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