Repository navigation
Expand file tree
/
Copy pathazamreth.json
More file actions
45 lines (45 loc) · 4.18 KB
/
Copy pathazamreth.json
File metadata and controls
45 lines (45 loc) · 4.18 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
{
"name": "Azamreth",
"size": "Huge",
"type": "dragon",
"alignment": "chaotic fuck you",
"AC": "18 (natural armor)",
"HP": "172 (15d12+75)",
"speed": "40 ft., burrow 40 ft., fly 80 ft.",
"abilities": "STR 23 DEX 10 CON 21 INT 14 WIS 13 CHA 17",
"savingThrows": "Dex +5, Con +10, Wis +6, Cha +8",
"skills": "History +7, Perception +11, Persuasion +8, Stealth +5",
"damageImmunities": "fire",
"senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 21",
"languages": "Common, Draconic",
"challenge": "13",
"traits": [
"Legendary Resistance (3/Day). If Azamreth fails a saving throw, it can choose to succeed instead."
],
"actions": [
"Multiattack. Azamreth can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.",
"Bite. Melee Weapon Attack: +11 to hit, reach 0 ft., one target. Hit: 17 (2d10 + 6) piercing damage.",
"Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
"Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.",
"Frightful Presence. Each creature of Azamreth's choice that is within 120 feet of Azamreth and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Azamreth's Frightful Presence for the next 24 hours.",
"Breath Weapons (Recharge 5-6). Azamreth uses one of the following breath weapons.",
"Fire Breath. Azamreth exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.",
"Sleep Breath. Azamreth exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it."
],
"lairActions": [
"A strong wind blows around Azamreth. Each creature within 60 feet of Azamreth must succeed on a DC 15 Strength saving throw or be pushed 15 feet away from Azamreth and knocked prone. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames; such as lanterns, have a 50 percent chance of being extinguished.",
"A cloud of sand swirls about in a 20-foot-radius sphere centered on a point Azamreth can see within 120 feet of it. The cloud spreads around corners. Each creature in it must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
],
"regionalEffects": [
"Tracks appear in the sand within 6 miles of Azamreth's lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that Azamreth prefers to remain undisturbed.",
"Images of Large or smaller monsters haunt the desert sands within 1 mile of Azamreth's lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can tell it's an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass through it.",
"Whenever a creature with an Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of Azamreth's lair, Azamreth becomes aware of the creature's presence and location."
],
"regionalEffectsFade": "If Azamreth dies, the tracks fade in 1d10 days, but the other effects fade immediately.",
"legendaryPoints": "3",
"legendaryActions": [
"Detect. Azamreth makes a Wisdom (Perception) check.",
"Tail Attack. Azamreth makes a tail attack.",
"Wing Attack (Costs 2 Actions). Azamreth beats its wings. Each creature within 10 ft. of Azamreth must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. Azamreth can then fly up to half its flying speed."
]
}