Hey, I think there is an issue with the current render control implementation: if another plugin that does not use ECommons to request render disabling changes the value directly, ECommons will overwrite that value again during Framework_Update.
Would it be possible to change the function so it doesn't update the value every frame? That would prevent conflicts with other plugins that modify the same value, since their changes would no longer be overwritten continuously.
Hey, I think there is an issue with the current render control implementation: if another plugin that does not use ECommons to request render disabling changes the value directly, ECommons will overwrite that value again during
Framework_Update.Would it be possible to change the function so it doesn't update the value every frame? That would prevent conflicts with other plugins that modify the same value, since their changes would no longer be overwritten continuously.
ECommons/ECommons/GameFunctions/RenderDisableManager.cs
Line 113 in 2ac3c72