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notmain.py
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89 lines (86 loc) · 2.39 KB
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import time
import random
from codestuffdontread import end1
wood = False
food = False
atu = 'Whats your pick? '
time.sleep(2)
print('You have been runing for hours')
time.sleep(4)
print('do you want to stop?')
time.sleep(2)
print('type 1 for yes')
print('type 2 for no')
sn = input(atu)
if sn == '1':
print('you stop running')
time.sleep(3)
print('you sit down')
time.sleep(2)
print('You take a quick nap and wake up about 2 hours later')
time.sleep(3)
print('what do you want to do now?')
time.sleep(3)
print('Type 1 to explore')
print('Type 2 to bulid something')
print('Type 3 to go hunting')
print('Type 4 to climb a tree')
time.sleep(2)
fobml = int(input(atu))
if fobml == 1:
print('you find a crab')
food = True
foodname = "crab"
print('good job')
if fobml == 2:
print('What would you like to bulid?')
print('Type 1 for a house')
print('Type 2 for a shed')
print('Type 3 for a fire')
print("Type 4 for a shelter")
BUILD = int(input(atu))
if BUILD == 1:
print("You start breaking down trees")
time.sleep(3)
print("You realise that you dont know how to bulid a house")
time.sleep(2)
print("You earned wood!!!!!!")
wood = True
if BUILD == 2:
print("You start breaking down trees")
time.sleep(3)
print("You made a small shed")
time.sleep(1)
print("Its a nice shed")
time.sleep(1)
house = True
housename = "Shed"
if BUILD == 3:
print("You gather some wood for a fire")
time.sleep(2)
RNG = random.randint(1,100)
#print("RNG "+RNG)
if RNG > 50:
print("The fire lit!")
else:
print("The fire set the forest ablaze, killing you")
end1()
if BUILD == 4:
print("")
if fobml == 3:
print("You grab a stick and start hunting")
time.sleep(3)
print('You find a deer')
food = True
foodname = "dear"
print('Noice')
if fobml == 4:
print('You climb a tree')
time.sleep(3)
print("You find nothing")
time.sleep(2)
print("You wasted time")
elif sn == '2':
print('you keep running')
print('after 2 more hours you run off a cliff')
end1()