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FusedResampling.hlsl:68~74, redundant visible light sample check? #40

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@HuazyYang

RTXDI_SampleLightsForSurface include visible light sample check by cast a shadow ray to check occlusion with scene BVH, after the function returns,
WRS reservioir include visibility information, so additional check will be redundant and pay more workload.

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