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main.cpp
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251 lines (209 loc) · 5.23 KB
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/*
* GLUT Shapes Demo
*
* Written by Nigel Stewart November 2003
*
* This program is test harness for the sphere, cone
* and torus shapes in GLUT.
*
* Spinning wireframe and smooth shaded shapes are
* displayed until the ESC or q key is pressed. The
* number of geometry stacks and slices can be adjusted
* using the + and - keys.
*/
#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#include <stdlib.h>
static int slices = 16;
static int stacks = 16;
/* GLUT callback Handlers */
static void resize(int width, int height){
const float ar = (float) width / (float) height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-320, 319, -240, 239, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity() ;
}
void drawline0(int x0,int y0,int x1,int y1){
int dx = x1-x0, dy = y1-y0;
int x=x0,y=y0, d= 2*dy - dx, dE = 2*dy, dNE = 2*(dy-dx);
glVertex2i(x, y);
while(x<x1){
if(d<0) // east
x++, d+= dE;
else // north-east
x++,y++, d+= dNE;
glVertex2i(x, y);
}
}
void drawline1(int x0,int y0,int x1,int y1){
int dx = x1-x0, dy = y1-y0;
int x=x0,y=y0, d= dy - 2*dx, dN = - 2*dx, dNE = 2*(dy-dx);
glVertex2i(x, y);
while(y<y1){
if(d<0) // north-east
x++, y++, d+= dNE;
else // north
y++, d+= dN;
glVertex2i(x, y);
}
}
void drawline2(int x0,int y0,int x1,int y1){
int dx = x1-x0, dy = y1-y0;
int x=x0,y=y0, d= -(2*dx + dy), dN = - 2*dx, dWN = -2*(dy+dx);
glVertex2i(x, y);
while(y<y1){
if(d<0) // north
y++, d+= dN;
else // west-north
x--,y++, d+= dWN;
glVertex2i(x, y);
}
}
void drawline3(int x0,int y0,int x1,int y1){
int dx = x1-x0, dy = y1-y0;
int x=x0,y=y0, d= -(dx + 2*dy), dW = - 2*dy, dWN = -2*(dy+dx);
glVertex2i(x, y);
while(x>x1){
if(d<0) // west-north
x--,y++, d+= dWN;
else // west
x--,d+= dW;
glVertex2i(x, y);
}
}
void drawline4(int x0,int y0,int x1,int y1){
int dx = x1-x0, dy = y1-y0;
int x=x0,y=y0, d= dx - 2*dy, dW = - 2*dy, dSW = 2*(dx-dy);
glVertex2i(x, y);
while(x>x1){
if(d>0) // south-west
x--,y--, d+= dSW;
else // west
x--,d+= dW;
glVertex2i(x, y);
}
}
void drawline5(int x0,int y0,int x1,int y1){
int dx = x1-x0, dy = y1-y0;
int x=x0,y=y0, d= 2*dx - dy, dS = 2*dx, dSW = 2*(dx-dy);
glVertex2i(x, y);
while(y>y1){
if(d>0) // south
y--, d+= dS;
else // south-west
x--,y--,d+= dSW;
glVertex2i(x, y);
}
}
void drawline6(int x0,int y0,int x1,int y1){
int dx = x1-x0, dy = y1-y0;
int x=x0,y=y0, d= dy + 2*dx, dS = 2*dx, dSE = 2*(dx+dy);
glVertex2i(x, y);
while(y>y1){
if(d>0) // south-east
x++,y--, d+= dSE;
else // south
y--,d+= dS;
glVertex2i(x, y);
}
}
void drawline7(int x0,int y0,int x1,int y1){
int dx = x1-x0, dy = y1-y0;
int x=x0,y=y0, d= 2*dy + dx, dE = 2*dy, dSE = 2*(dx+dy);
glVertex2i(x, y);
while(x<x1){
if(d>0) // east
x++,d+= dE;
else // south-east
x++,y--,d+= dSE;
glVertex2i(x, y);
}
}
void zonefinding(int x0,int y0,int x1,int y1 ){
int dx = x1-x0, dy = y1-y0;
if(dx>0 && dy>=0){
if(abs(dx) > abs(dy))
return drawline0(x0,y0,x1,y1);
else
return drawline1(x0,y0,x1,y1);
}
if(dx<=0 && dy>0){
if(abs(dx) > abs(dy))
return drawline3(x0,y0,x1,y1);
else
return drawline2(x0,y0,x1,y1);
}
if(dx<0 && dy<=0){
if(abs(dx) > abs(dy))
return drawline4(x0,y0,x1,y1);
else
return drawline5(x0,y0,x1,y1);
}
else{
if(abs(dx) > abs(dy))
return drawline7(x0,y0,x1,y1);
else
return drawline6(x0,y0,x1,y1);
}
}
static void display(void){
int x0 = 0, y0 = 0, x1 = -30, y1 =-1;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3d(1,1,1);
glBegin(GL_LINES);
glVertex2i(-320, 0);
glVertex2i(319, 0);
glVertex2i(0, -240);
glVertex2i(0, 239);
glEnd();
glBegin(GL_POINTS);
zonefinding(x0,y0,x1,y1);
glEnd();
glutSwapBuffers();
}
static void key(unsigned char key, int x, int y)
{
switch (key)
{
case 27 :
case 'q':
exit(0);
break;
case '+':
slices++;
stacks++;
break;
case '-':
if (slices>3 && stacks>3)
{
slices--;
stacks--;
}
break;
}
glutPostRedisplay();
}
static void idle(void)
{
glutPostRedisplay();
}
/* Program entry point */
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitWindowPosition(10,10);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Experiment 01");
glutReshapeFunc(resize);
glutDisplayFunc(display);
glutKeyboardFunc(key);
glutIdleFunc(idle);
glutMainLoop();
return EXIT_SUCCESS;
}