Hello Mine Clever. I am developing a MK application for Unity URP and just recently began to realize that a rather unpleasant thing is the fact that in Substance painter your model will work out in one way, and in Unity it is completely different. I would like to ask you for help, since I do not have glsl/hlsl languages. Could you rewrite the Unity URP shader from hlsl to glsl so that we could stuff it into Substance Painter, that would be pretty damn good. Thanks for the reply.
Hello Mine Clever. I am developing a MK application for Unity URP and just recently began to realize that a rather unpleasant thing is the fact that in Substance painter your model will work out in one way, and in Unity it is completely different. I would like to ask you for help, since I do not have glsl/hlsl languages. Could you rewrite the Unity URP shader from hlsl to glsl so that we could stuff it into Substance Painter, that would be pretty damn good. Thanks for the reply.