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classes
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# config file for henchman class generation
# format is Classname, HD,
# relative probability weighting (assassins less common than thieves, &c)
# after that we have a list of magic item types usable
# everyone can use rings, potions, miscs
# leaving scrolls, rods, swords, miscweapons, armor
# so S, R, W, M, and A for those types in a single block
# and following we have a 'probability female' for naming purposes
# followed by a comma-space-delimited list of ability scores
# entries in the list may be of the format [1-6], or [1-6] [3-18],
# the former denotes a prime requisite, while the latter denotes a min stat
# 1 through 6 index into a list of stats in ACKS order:
# 1 -> str
# 2 -> int
# 3 -> wis
# 4 -> dex
# 5 -> con
# 6 -> cha
Fighter, 8, 1.0, WMA, 0.5, 1
Mage, 4, 1.0, SR, 0.5, 2
Cleric, 6, 1.0, SRMA, 0.5, 3
Thief, 4, 1.0, SWMA, 0.5, 4
Assassin, 6, 0.5, WMA, 0.5, 1, 4
Bard, 6, 1.0, RWMA, 0.5, 4, 6
Bladedancer, 6, 0.5, SRWMA, 1.0, 3, 4
Explorer, 6, 0.5, WMA, 0.5, 1, 4
Dwarven Vaultguard, 8, 0.3, WMA, 0.5, 1, 5 9
Dwarven Craftpriest, 6, 0.3, SRMA, 0.5, 3, 5 9
Elven Spellsword, 6, 0.3, SRWMA, 0.5, 1, 2
Elven Nightblade, 6, 0.3, SRWMA, 0.5, 2, 4