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Packet loss #3

@BobbyTheCatfish

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@BobbyTheCatfish

In the server part of the addon, packets have the potential to be overwritten. Since it uses the SendSingleData method, if two people change colors at the same time, only one packet will be sent. Using SendCollectionData should prevent this. I haven't looked at the client, but I doubt this would be required there. If you have any questions let me know.

Edit:
This actually does happen. When a third (or more) player joins, the packet data gets overwritten, so that player only receives one color.

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