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ML interface #20

@svenpruefer

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@svenpruefer

Add an interface for using ML techniques for the AIs. This could be implemented as follows:

  • decide what is the information players are allowed to see and use (e.g. enemy targets?)
  • decide what the players can give back to the system (I guess targets for own seekers plus magnet switches?)
  • make this data as one list of floats/integers (or whatever) available to the AI, sort of like a state vector
  • let seekers call some external program (or python?) using this state vector and expect some list of floats/integers back
  • document this interface ;-)

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