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ML interface #20
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Description
Add an interface for using ML techniques for the AIs. This could be implemented as follows:
- decide what is the information players are allowed to see and use (e.g. enemy targets?)
- decide what the players can give back to the system (I guess targets for own seekers plus magnet switches?)
- make this data as one list of floats/integers (or whatever) available to the AI, sort of like a state vector
- let seekers call some external program (or python?) using this state vector and expect some list of floats/integers back
- document this interface ;-)
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