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Copy pathnotesData.lua
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148 lines (126 loc) · 3.17 KB
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CrossfadePos = {
LEFT = 0,
CENTER = 1,
RIGHT = 2
}
Lane = {
GREEN = 0,
RED = 1,
BLUE = 2
}
EventType = {
CROSS = 1,
SPIKE = 2,
TAP = 3,
SCRATCH = 4,
SCRATCH_ZONE = 5,
EUPHORIA = 6,
EFFECTS = 7,
SECTION = 8,
FS_CROSS = 9,
FS_CROSS_MARKER = 10,
FS_SAMPLE = 11,
FS_SCRATCH = 12,
MEGAMIX_TRANSITION = 13,
BATTLE_CHUNKREMIX = 14
}
EffectMask = {
GREEN = 1,
RED = 2,
BLUE = 4,
ALL = 7
}
ScratchDir = {
UP = 1,
DOWN = 2,
ANYDIR = 3
}
--Inheritance Tree
--[[
Event
EventWithPos
CrossfadeEvent
CFSpikeEvent
EventInLane
TapEvent
ScratchEvent
ScratchZoneEvent
FSCrossMarkerEvent
FSScratchEvent
EuphoriaEvent
EffectEvent
SectionEvent
FSCrossfadeEvent
FSSampleEvent
MegamixTransitionEvent
BattleChunkRemixEvent
]]
local function Event(eventType, startTime, endTime)
return {
type = eventType,
startPPQ = startTime,
endPPQ = endTime
}
end
--Pos is one of the available values in CrossfadePos
function EventWithPos(eventType, startTime, endTime, pos)
local res = Event(eventType, startTime, endTime)
res.position = pos
return res
end
--lane is one of the available values in Lanes
function EventInLane(eventType, startTime, endTime, lane)
local res = Event(eventType, startTime, endTime)
res.lane = lane
return res
end
function CrossfadeEvent(startTime, endTime, pos)
return EventWithPos(EventType.CROSS, startTime, endTime, pos)
end
function CFSpikeEvent(startTime, endTime, basePos, tipPos)
local res = EventWithPos(EventType.SPIKE, startTime, endTime, basePos)
res.tipPosition = tipPos
return res
end
function TapEvent(startTime, endTime, lane)
return EventInLane(EventType.TAP, startTime, endTime, lane)
end
function ScratchEvent(startTime, endTime, lane, dir)
local res = EventInLane(EventType.SCRATCH, startTime, endTime, lane)
res.direction = dir
return res
end
function ScratchZoneEvent(startTime, endTime, lane)
return EventInLane(EventType.SCRATCH_ZONE, startTime, endTime, lane)
end
function EuphoriaEvent(startTime, endTime)
return Event(EventType.EUPHORIA, startTime, endTime)
end
function EffectEvent(startTime, endTime, mask)
local res = Event(EventType.EFFECTS, startTime, endTime)
res.mask = mask
return res
end
function SectionEvent(time, name)
local res = Event(EventType.SECTION, time, time)
res.text = name
return res
end
function FSCrossfadeEvent(startTime, endTime)
return Event(EventType.FS_CROSS, startTime, endTime)
end
function FSCrossMarkerEvent(startTime, endTime, lane)
return EventInLane(EventType.FS_CROSS_MARKER, startTime, endTime, lane)
end
function FSSampleEvent(startTime, endTime)
return Event(EventType.FS_SAMPLE, startTime, endTime)
end
function FSScratchEvent(startTime, endTime, lane)
return EventInLane(EventType.FS_SCRATCH, startTime, endTime, lane)
end
function MegamixTransitionEvent(time)
return Event(EventType.MEGAMIX_TRANSITION, time, time)
end
function BattleChunkRemixEvent(time)
return Event(EventType.BATTLE_CHUNKREMIX, time, time)
end