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modDesc.xml
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
<modDesc descVersion="80">
<author>MathiasHun</author>
<version>0.9.0.3</version>
<title>
<en>Real Vehicle Breakdowns</en>
</title>
<description>
<en><![CDATA[Thanks to this modification, the vehicle's components can fail.
The parts are set based on operating hours, for example, the thermostat will break after 150 hours.
The system monitors the vehicle's operating temperature, and if the engine is still too cold, the vehicle may be damaged.
After starting the vehicle, if the engine's operating temperature has not yet exceeded 30°C, the vehicle will be damaged. This can be tracked on the damage info bar.
Currently, it is not clear whether, in such a case, only the engine or the parts related to the engine will be damaged.
The mod is currently in Beta.
To calculate vehicle service and repair costs, the vehicle's purchase price and age are taken into account.
I need to test it further to make any necessary fine adjustments.
Opening Real Vehicle Breakdowns (RVB) – default key combination "left Alt + W"
List of failures:
Thermostat error, two types:
1. Thermostat overheating: In this case, the operating temperature is too high, the vehicle gets damaged, and fuel consumption increases.
2.Thermostat overcooling: In this case, the operating temperature fluctuates, leading to increased fuel consumption.
3. All front and rear lights malfunction: This is how I currently created the error generation. When this error occurs, the turn signals and hazard warning lights remain functional.
4. Glow plug error: In this case, fuel consumption increases, and the engine is harder to start.
5. Windscreen wiper motor error: The wipers do not move. This could potentially cause other errors in the future.
6. Generator error: The vehicle's battery does not recharge, so it may drain, and the engine will not start.
7. Engine error: The engine can start, but the max. speed is limited to 7 km/h.
8. Starter motor error: The engine is harder to start or may not start at all.
9. Battery error: The engine is harder to start or cannot start at all.
10. Service interval error: If the service interval set for the vehicle exceeds the specified value, the vehicle will be damaged.
Causes of battery discharge:
a) You have turned off the vehicle's engine but not turned off the lights. The more lights are on, the faster the battery drains.
b) Due to a generator failure, the battery is not charging.
The battery can be charged in the workshop.
When the engine is running, and the generator is operational, the battery gradually recharges.
In the RVB menu, you can set how often the vehicles need to be serviced.
The repair cost is calculated based on the vehicle's purchase price. This may change in the future, with a minimum repair cost being determined, as there are vehicles priced very cheaply by the developers.
The system currently does not include hourly repair rates
Bug report, please visit https://github.com/MathiasHun/FS22_Real_Vehicle_Breakdowns_BETA/
Changelog 0.9.0.3:
- github issues#102
- github issues#100
Changelog 0.9.0.2:
- github issues#99
- github issues#98
Changelog 0.9.0.1:
- github issues#95
Changelog 0.9.0.0:
- Coming soon
- I haven't had time for a 100% test yet
Changelog 0.8.8.1:
- github issues#27
- github issues#55
- github issues#75
Changelog 0.8.8.0:
- Added Vehicle Configuration
- Added Vehicle Repaint
- github issues#50
- github issues#67
- github issues#68
- github issues#70
- github issues#71
- github issues#72
Possibly even more :)
Changelog 0.8.7.1:
- Fixed 3 bugs
Changelog 0.8.7.0:
- Added opening new RVB menu. You can also open the RVB menu at the basic vehicle workshop trigger point. You can turn this off in the settings.
- github issues#25
- github issues#39 - the operating hours of Glow Plug and Starter its to low
- github issues#40
- github issues#47
- github issues#49
- github issues#51
- github issues#52
- github issues#53
- Added Turkish translation
Changelog 0.8.6.3:
- github issues#29
- github issues#40 - After AI finish the work battery continue drops until goes empty
- Added Spanish translation
Changelog 0.8.6.2:
- github issues#36 - AutoDrive problem
- github issues#37 - Beacons should turn off too when there is no battery (This is subject to change)
- Fixed, If the battery was discharged due to a generator failure, it was not possible to stop the engine.
- Added new function - Each engine start reduces the battery charge level by 5%. Of course, if the generator is good, the battery will be charged
Changelog 0.8.6.1:
- github issues#35 - Battery dropped at 25% while engine was running
Changelog 0.8.6.0:
- github issues#21 - HUD icons scaling
- github issues#22 - Error on dedicated multiplayer server
- github issues#27 - Informational message now only appears once (to conflicts mods)
- github issues#31 - Courseplay, AutoDrive conflicts
- Added French translations
- Added Damage bar selection
- Added FS22 basic damage overwrite, inactive
- Fixed, if the vehicle damage bar below 10%, no breakdowns when inspecting vehicle, resets vehicle damage bar to 100%. FS22 basic repair cost + inspection cost
- Many other things :)
Changelog 0.8.5.0:
- Added vehicle HUD faults icon
- github issues#10 - Window randomly pops up saying "The mechanic cannot repair this vehicle, visit RVB Service" - Courseplay conflicts
- github issues#11 - Temperature indicator not working
- github issues#13 - Many breakdowns
- github issues#18 - HUD position fuel text wrong - I hope it's good now
- Added Vehicle breakdown difficulty
- Added Dutch, Polish translations
- Many other things :)
Changelog 0.8.2.0:
- github issues#1
- github issues#5
- github issues#7
- Added Brazilian/Portuguese, German, Russian translations
Changelog 0.8.1.0:
- Change menu opening button combination "left Alt + w"
- Spark plug delete, add Glow plug
- Gear shifter problem, maybe fixed, I didn't experience a gear shifter problem before
- Change in breakdowns generator. The vehicle breakdowns can only if it is at least 8 months old. The chance of vehicle breakdowns has been reduced
]]></en>
</description>
<iconFilename>icon_vehicleBreakdown.dds</iconFilename>
<l10n filenamePrefix="translations/l10n"/>
<fillTypes filename="config/battery_fillUnit.xml"/>
<fillTypes filename="config/battery_consumer.xml"/>
<multiplayer supported="true"/>
<extraSourceFiles>
<sourceFile filename="scripts/RVBLoader.lua"/>
</extraSourceFiles>
<actions>
<action name="VEHICLE_BREAKDOWN_MENU" category="VEHICLE" axisType="HALF"/>
<action name="ACTIVATE_BATTERY" axisType="HALF"/>
</actions>
<inputBinding>
<actionBinding action="VEHICLE_BREAKDOWN_MENU">
<binding device="KB_MOUSE_DEFAULT" input="KEY_lalt KEY_w"/>
</actionBinding>
<actionBinding action="ACTIVATE_BATTERY">
<binding device="KB_MOUSE_DEFAULT" input="KEY_lctrl KEY_r"/>
</actionBinding>
</inputBinding>
</modDesc>