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<title>MIO Modding API: Namespace List</title>
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<div class="textblock">Here is a list of all namespaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">▼</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceModAPI.html" target="_self">ModAPI</a></td><td class="desc">Root namespace for the Modding API </td></tr>
<tr id="row_0_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceModAPI_1_1Addresses.html" target="_self">Addresses</a></td><td class="desc">Resolved memory addresses for game values that do not require pointer chains </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceModAPI_1_1Enums.html" target="_self">Enums</a></td><td class="desc">Enumerations used by the API </td></tr>
<tr id="row_0_2_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_2_" class="arrow" onclick="toggleFolder('0_2_')">▼</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceModAPI_1_1Hooks.html" target="_self">Hooks</a></td><td class="desc"><a class="el" href="namespaceModAPI_1_1Hooks.html" title="Hooks into game events, allowing mods to register callbacks that fire when those events occur.">Hooks</a> into game events, allowing mods to register callbacks that fire when those events occur </td></tr>
<tr id="row_0_2_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceModAPI_1_1Hooks_1_1Combat.html" target="_self">Combat</a></td><td class="desc"><a class="el" href="namespaceModAPI_1_1Hooks.html" title="Hooks into game events, allowing mods to register callbacks that fire when those events occur.">Hooks</a> related to combat events </td></tr>
<tr id="row_0_2_1_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceModAPI_1_1Hooks_1_1Flags.html" target="_self">Flags</a></td><td class="desc"><a class="el" href="namespaceModAPI_1_1Hooks.html" title="Hooks into game events, allowing mods to register callbacks that fire when those events occur.">Hooks</a> related to flags </td></tr>
<tr id="row_0_2_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceModAPI_1_1Hooks_1_1Time.html" target="_self">Time</a></td><td class="desc"><a class="el" href="namespaceModAPI_1_1Hooks.html" title="Hooks into game events, allowing mods to register callbacks that fire when those events occur.">Hooks</a> related to game time </td></tr>
<tr id="row_0_3_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceModAPI_1_1Offsets.html" target="_self">Offsets</a></td><td class="desc"><a class="el" href="namespaceModAPI_1_1Offsets.html" title="Offsets used to resolve fields within game objects via pointer chains.">Offsets</a> used to resolve fields within game objects via pointer chains </td></tr>
<tr id="row_0_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceModAPI_1_1Player.html" target="_self">Player</a></td><td class="desc">Functions for reading and manipulating player state </td></tr>
<tr id="row_0_5_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceModAPI_1_1Pointers.html" target="_self">Pointers</a></td><td class="desc">Base pointers used internally to resolve addresses via pointer chains </td></tr>
<tr id="row_0_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_6_" class="arrow" onclick="toggleFolder('0_6_')">▼</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceModAPI_1_1SaveData.html" target="_self">SaveData</a></td><td class="desc">Functions for reading and manipulating entries in the internal save data array </td></tr>
<tr id="row_0_6_0_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structModAPI_1_1SaveData_1_1GameString.html" target="_self">GameString</a></td><td class="desc">A null-terminated string as stored internally by the game </td></tr>
<tr id="row_0_6_1_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structModAPI_1_1SaveData_1_1SaveEntry.html" target="_self">SaveEntry</a></td><td class="desc">A single save data entry as it appears in the game's save array </td></tr>
<tr id="row_0_6_2_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structModAPI_1_1SaveData_1_1SaveEntryValue.html" target="_self">SaveEntryValue</a></td><td class="desc">The value payload of a save data entry </td></tr>
<tr id="row_0_7_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceModAPI_1_1Util.html" target="_self">Util</a></td><td class="desc">General utility functions for memory manipulation and logging </td></tr>
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