-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathenemy.cpp
More file actions
64 lines (52 loc) · 1.11 KB
/
Copy pathenemy.cpp
File metadata and controls
64 lines (52 loc) · 1.11 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
#include "enemy.h"
#include "eventmanager.h"
Enemy::Enemy(string name)
{
this->name = name; // We need to use "this->" to differentiate between the "name" argument and the "name" from the class.
health = 100;
damage = 25;
currentRoom = nullptr;
}
Enemy::Enemy() {
this->name = "Minion"; // We need to use "this->" to differentiate between the "name" argument and the "name" from the class.
health = 10;
damage = 10;
currentRoom = nullptr;
}
Enemy::~Enemy()
{
}
string Enemy::getName()
{
return name;
}
int Enemy::getHealth()
{
return health;
}
int Enemy::getDamage()
{
return damage;
}
void Enemy::setName(string name)
{
this->name = name;
}
//Add listener for enemy death
void Enemy::setHealth(int health)
{
if (health <= 0) {
health = 0;
EventManager::getInstance().trigger("characterDeath", this);
}
this->health = health;
}
Room* Enemy::getCurrentRoom()
{
return currentRoom;
}
//Set enemy to stay in one room
void Enemy::setRoom(Room* inRoom)
{
currentRoom = inRoom;
}