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Copy pathLootContainer.gd
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34 lines (31 loc) · 1.2 KB
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Copy pathLootContainer.gd
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34 lines (31 loc) · 1.2 KB
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extends NinePatchRect
func _ready():
visible = false
func collect_loot(loot):
visible = true
if loot == "Suitcase":
$LootList.add_icon_item(load(Global.suitcase_sprite), false)
if loot == "Files":
$LootList.add_icon_item(load(Global.files_sprite), false)
if loot == "Recorder":
$LootList.add_icon_item(load(Global.recorder_sprite), false)
if loot == "Lantern":
$LootList.add_icon_item(load(Global.lantern_icon_sprite), false)
if loot == "Motocicle":
$LootList.add_icon_item(load(Global.motocicle_icon_sprite), false)
if loot == "Knife":
$LootList.add_icon_item(load(Global.knife_icon_sprite), false)
if loot == "Gun":
$LootList.add_icon_item(load(Global.gun_icon_sprite), false)
if loot == "Medkit":
$LootList.add_icon_item(load(Global.medkit_icon_sprite), false)
if loot == "Armor":
$LootList.add_icon_item(load(Global.armor_icon_sprite), false)
if loot == "Skin":
$LootList.add_icon_item(load(Global.skin_icon_sprite), false)
if loot == "Rifle":
$LootList.add_icon_item(load(Global.rifle_icon_sprite), false)
if loot == "Laseron":
$LootList.add_icon_item(load(Global.laseron_icon_sprite), false)
if loot == "Sword":
$LootList.add_icon_item(load(Global.sword_icon_sprite), false)