-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGpuBuffer.cpp
More file actions
111 lines (104 loc) · 2.72 KB
/
GpuBuffer.cpp
File metadata and controls
111 lines (104 loc) · 2.72 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
#include "GpuBuffer.h"
namespace violet {
glGpuBuffer::~glGpuBuffer() {
deleteBuffer();
}
void glGpuBuffer::deleteBuffer() {
if (!_active)
glDeleteBuffers(_size, &_bufferId);
}
void glGpuBuffer::createBuffer(BUFFER_USAGE usage, ATTRIBUTE_TYPE type, uint32 size, void* pSource) {
if (_active)return;
glGenBuffers(1, &_bufferId);
GLenum gl_type, gl_usage;
switch (usage) {
case BUFFER_USAGE::Static: {
gl_usage = GL_STATIC_DRAW;
break;
}
case BUFFER_USAGE::Dynamic: {
gl_usage = GL_DYNAMIC_DRAW;
break;
}
}
if (type == ATTRIBUTE_TYPE::Index) {
gl_type = GL_ELEMENT_ARRAY_BUFFER;
}
else gl_type = GL_ARRAY_BUFFER;
glBindBuffer(gl_type, _bufferId);
if (type == ATTRIBUTE_TYPE::Position) {
static const GLfloat g_vertex_buffer_data[] = {
-1.0f,-1.0f,-1.0f,
-1.0f,-1.0f, 1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f,-1.0f,
-1.0f,-1.0f,-1.0f,
-1.0f, 1.0f,-1.0f,
1.0f,-1.0f, 1.0f,
-1.0f,-1.0f,-1.0f,
1.0f,-1.0f,-1.0f,
1.0f, 1.0f,-1.0f,
1.0f,-1.0f,-1.0f,
-1.0f,-1.0f,-1.0f,
-1.0f,-1.0f,-1.0f,
-1.0f, 1.0f, 1.0f,
-1.0f, 1.0f,-1.0f,
1.0f,-1.0f, 1.0f,
-1.0f,-1.0f, 1.0f,
-1.0f,-1.0f,-1.0f,
-1.0f, 1.0f, 1.0f,
-1.0f,-1.0f, 1.0f,
1.0f,-1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f,-1.0f,-1.0f,
1.0f, 1.0f,-1.0f,
1.0f,-1.0f,-1.0f,
1.0f, 1.0f, 1.0f,
1.0f,-1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, 1.0f,-1.0f,
-1.0f, 1.0f,-1.0f,
1.0f, 1.0f, 1.0f,
-1.0f, 1.0f,-1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
-1.0f, 1.0f, 1.0f,
1.0f,-1.0f, 1.0f
};
//glBufferData(gl_type, size, pSource, gl_usage);
glBufferData(gl_type, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, gl_usage);
}
glBufferData(gl_type, size, pSource, gl_usage);
//if (type == ATTRIBUTE_TYPE::Position) {
// cout << "GPUBUFF---------------------" << endl;
// for (int i = 0; i < size/4; i++) {
// if (i % 3 == 0)cout << endl;
// cout << (float)*((float*)pSource + i) << " ";
// }
// cout << "GPUBUFF---------------------" << endl;
//}
_usage = usage;
_attbType = type;
_active = true;
}
void glGpuBuffer::readData(uint32 offset, uint32 length, void *pDest)
{
glBindBuffer(GL_ARRAY_BUFFER, _bufferId);
GLenum gl_type;
if (_attbType != ATTRIBUTE_TYPE::Index) {
gl_type = GL_ARRAY_BUFFER;
}
else gl_type = GL_ELEMENT_ARRAY_BUFFER;
glGetBufferSubData(gl_type, offset, length, pDest);
}
void glGpuBuffer::writeData(uint32 offset, uint32 length, void *pDest)
{
glBindBuffer(GL_ARRAY_BUFFER, _bufferId);
GLenum gl_type;
if (_attbType != ATTRIBUTE_TYPE::Index) {
gl_type = GL_ARRAY_BUFFER;
}
else gl_type = GL_ELEMENT_ARRAY_BUFFER;
glBufferSubData(gl_type, offset, length, pDest);
}
}