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Brawler usefulness considerations #9
Description
For building a brawler there are a couple considerations that I'm looking at. (Aside from prerequisites).
Purpose Groups - Why would I want/take this feat? How does it fit into the overall strategy? Power Attack, Weapon Specialization, and Greater Weapon Specialization are in the same group because they all lend towards damage. Ability focus, Weapon focus, Greater Weapon focus are all accuracy based. Brawlers flex into feats to solve problems or to give a specific edge - to be brawler specific you need to be able to group feats based upon the problems they solve or the edge they give.
Breadth - What feats give me the biggest bang for the buck. What feats open up other options, either attack options or meet prerequisites so I can flex into other feats. I'm most likely to pick those up as normal feats so I don't have to flex into them.
Depth - What are the super-cool feats at the end of chains, and how many feats do I have to take (or flex into) to get them?
Style - Is this a style feat or is this a limited use feat? Or does this open up other options for standard attacks like vital strike or meteor swing?
Modifiers - Is this a 'rider' feat like power attack or stunning fist is? The more riders I can get normally the more flexible I can be before I really start to flex.
What I came up with when building a brawler if this helps you understand my thought process.
By u/Sudain google sheet reference