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Create

  • Could make it so that every door can be un/locked
    • Maybe add a link class or something to ensure that both sides are unlocked
    • not really relevant for getting out though, so could just make an exception for the front door

Create my game (separate file)

  • With rooms, etc
  • Add object interactions as needed
  • Add an objective, mentioned at the start with a command to remind you of it perhaps it could change as you progress (hints?)
  • Win condition could be to get outside (check player location is outside, which will be a room)
    • and to do that you need to unlock a door (which needs a key, that could be hidden in a book
    • that you need to examine).

Misc Thoughts

  • Could add Examine (x) - provides a specific description of something present in the room or that the player is carrying, e.g. revealing

  • How to do object interactions?

    • Could have different states within the room or object (e.g. door locked or not)
  • Could add some sort of map?