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Server.java
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318 lines (273 loc) · 13.3 KB
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/**
* Server.java
*
* This class is used to run the Server, accept client connections, broadcast messages, connect/interact with
* database and run blackjack games.
*
*/
// Import necessary libraries
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.sql.*;
import java.util.ArrayList;
public class Server {
// Initialize needed variables for server to interact with players, interact with database and run blackjack games
public static ArrayList<ClientHandler> clientHandlers = new ArrayList<>();
private ServerSocket serverSocket;
private int players = 0;
private int dealerHandTotal = 0;
public int min = 1;
public int max = 11;
public int random_int = 0;
public int dealerLoses = 0;
private int readies = 0;
public int users_total_wins;
public PreparedStatement preparedStatement;
public Connection connection;
// Server constructor
// Create serversocket for clients to connect to
public Server(ServerSocket serverSocket){
this.serverSocket = serverSocket;
}
// Function to connect to database
public void startDatabase(){
try {
Class.forName("com.sql.jdbc.Driver");
} catch (Exception e) {
// TODO: handle exception
System.out.println(e);
}
// Change url, username, and password to your database's information to allow proper connection
String url = "jdbc:mysql://localhost:3306/blackjack?useSSL=false";
String username = "root";
String password = "root";
System.out.println("Connecting database ...");
try {
connection = DriverManager.getConnection(url, username, password);
System.out.println("Connection is successful !!!!!");
} catch(Exception e) {
e.printStackTrace();
}
}
// Function that starts server, accepts connections, updates database, and runs blackjack games
public void startServer()
{
try{
while(!serverSocket.isClosed()){
while (players != 2) {
// Accept any connections to socket to allow clients to connect
Socket socket = serverSocket.accept();
System.out.println("A new player has joined!");
ClientHandler clientHandler = new ClientHandler(socket);
String username = clientHandler.clientUsername;
// variable used to add ip of client/player to database
String user_ip = String.valueOf((socket.getLocalAddress()));
// sql queries to run
String insert_username = "INSERT INTO players (username, wins, IP) VALUES (?, ?, ?)";
//check if in first
String find_user = "SELECT * FROM players WHERE username = ?";
preparedStatement = connection.prepareStatement(find_user);
preparedStatement.setString(1, username);
//gets the username and if one isnt in the database, put it in
ResultSet resultSet = preparedStatement.executeQuery();
if (resultSet.next()) {
System.out.println("User is returner");
} else {
resultSet.close();
preparedStatement = connection.prepareStatement(insert_username);
preparedStatement.setString(1, clientHandler.clientUsername);
preparedStatement.setInt(2,0);
preparedStatement.setString(3, user_ip);
preparedStatement.execute();
System.out.println("Username does not exist. Creating profile");
}
// Run each client/connection on its own thread
Thread thread = new Thread(clientHandler);
thread.start();
players++;
}
// Wait for players to 'Ready' to start game
broadcastMessage("Please enter 'Ready' when ready to play.");
for(ClientHandler player : clientHandlers){
while (!player.messageFromClient.contains("Ready")) {
java.util.concurrent.TimeUnit.SECONDS.sleep(1);
}
readies += 1;
}
// If all players ready, start game
while(readies == 2) {
blackjack();
// When game ends, reset everything
for(ClientHandler player : clientHandlers){
player.handTotal = 0;
player.messageFromClient = " ";
player.win = -1;
}
dealerLoses = 0;
dealerHandTotal = 0;
readies = 0;
//update wins in the database
for(ClientHandler player : clientHandlers) {
//gets players total wins from the database
String user_wins = "SELECT wins FROM players WHERE username = ?";
PreparedStatement preparedStatement1 = connection.prepareStatement(user_wins);
preparedStatement1.setString(1, player.clientUsername);
ResultSet resultSet1 = preparedStatement1.executeQuery();
if(resultSet1.next()){
users_total_wins = resultSet1.getInt("wins");
}
// Update wins
String update_wins = "UPDATE players SET wins = ? WHERE username = ?";
PreparedStatement preparedStatement2 = connection.prepareStatement(update_wins);
preparedStatement2.setInt(1,player.wonGames + users_total_wins);
preparedStatement2.setString(2,player.clientUsername);
int rows_updated = preparedStatement2.executeUpdate();
if(rows_updated > 0){
System.out.println("Wins updated successfully for user: " + player.clientUsername);
}
}
}
}
}catch(IOException | InterruptedException | SQLException e){
}
}
// Function that calls the necessary functions in appropriate order to correctly run blackjack game
public void blackjack() throws InterruptedException {
deal();
hitOrStand();
dealerDraws();
winnings();
}
// Function for third part of a blackjack round where the dealer draws after all the players are done to get the best hand
public void dealerDraws() throws InterruptedException {
broadcastMessage("Dealer's Hand Total: " + dealerHandTotal);
while(dealerHandTotal < 17){
random_int = (int) Math.floor(Math.random() * (max - min + 1) + min);
broadcastMessage("Dealer draws a " + random_int);
dealerHandTotal += random_int;
java.util.concurrent.TimeUnit.SECONDS.sleep(1);
}
broadcastMessage("Dealer's Hand Total: " + dealerHandTotal);
if(dealerHandTotal > 21){
broadcastMessage("Dealer Busts!");
dealerLoses = 1;
}
}
// Function for final part of a blackjack round where winners are decided and announced
public void winnings(){
for(ClientHandler player : clientHandlers){
if(dealerLoses == 1 && player.handTotal <= 21){
broadcastMessage(player.clientUsername + " wins!");
player.wonGames=1;
}else if(player.win == 1 && dealerHandTotal != 21){
broadcastMessage(player.clientUsername + " wins!");
player.wonGames=1;
}else if(player.win == 1 && dealerHandTotal == 21){
broadcastMessage(player.clientUsername + " draws with dealer.");
player.wonGames = 0;
}else if(player.win == 0){
broadcastMessage(player.clientUsername + " loses.");
player.wonGames = 0;
}else if(player.handTotal == dealerHandTotal) {
broadcastMessage(player.clientUsername + " draws with dealer!");
player.wonGames = 0;
}else if(player.handTotal > dealerHandTotal && player.handTotal <= 21){
broadcastMessage(player.clientUsername + " wins!");
player.wonGames=1;
}else if(dealerHandTotal > player.handTotal && dealerHandTotal <= 21){
broadcastMessage(player.clientUsername + " loses.");
player.wonGames = 0;
}
}
}
// Function for first part of a blackjack round where the dealer deals the first pair of cards to players and themself
public void deal() throws InterruptedException {
broadcastMessage(" ");
broadcastMessage("Dealer: Dealing first cards...");
java.util.concurrent.TimeUnit.SECONDS.sleep(1);
int random_int;
for (ClientHandler player : clientHandlers) {
random_int = (int) Math.floor(Math.random() * (max - min + 1) + min);
player.handTotal += random_int;
broadcastMessage(player.clientUsername + " draws a " + random_int);
java.util.concurrent.TimeUnit.SECONDS.sleep(1);
}
random_int = (int) Math.floor(Math.random() * (max - min + 1) + min);
broadcastMessage("Dealer draws a " + random_int);
dealerHandTotal += random_int;
java.util.concurrent.TimeUnit.SECONDS.sleep(3);
broadcastMessage(" ");
broadcastMessage("Dealer: Dealing Second cards...");
java.util.concurrent.TimeUnit.SECONDS.sleep(1);
for (ClientHandler player : clientHandlers) {
random_int = (int) Math.floor(Math.random() * (max - min + 1) + min);
broadcastMessage(player.clientUsername + " draws a " + random_int);
player.handTotal += random_int;
java.util.concurrent.TimeUnit.SECONDS.sleep(1);
}
random_int = (int) Math.floor(Math.random() * (max - min + 1) + min);
broadcastMessage("Dealer draws an Unknown");
dealerHandTotal += random_int;
broadcastMessage(" ");
}
// Function for second part of a blackjack round where players can choose to hit or stand to get the best hand they possibly can.
// If they get blackjack, they immediately win.
// If they get over 21, they immediately lose.
public void hitOrStand() throws InterruptedException {
for (ClientHandler player : clientHandlers) {
int temp = 0;
broadcastMessage(player.clientUsername + "'s Hand Total: " + player.handTotal);
broadcastMessage("Please enter Hit Me or I Stand " + player.clientUsername + ": ");
while(temp == 0){
if(player.handTotal < 21) {
while (!player.messageFromClient.contains("Hit Me") && !player.messageFromClient.contains("I Stand")) {
java.util.concurrent.TimeUnit.SECONDS.sleep(1);
}
if (player.messageFromClient.contains("Hit Me")) {
random_int = (int) Math.floor(Math.random() * (max - min + 1) + min);
broadcastMessage(player.clientUsername + " draws a " + random_int);
player.handTotal += random_int;
broadcastMessage(player.clientUsername + "'s Hand Total: " + player.handTotal);
if(player.handTotal < 21) {
broadcastMessage("Please enter Hit Me or I Stand " + player.clientUsername + ": ");
}
player.messageFromClient = " ";
java.util.concurrent.TimeUnit.SECONDS.sleep(1);
} else if (player.messageFromClient.contains("I Stand")) {
broadcastMessage(player.clientUsername + " stands with " + player.handTotal);
temp = 1;
}
}else if(player.handTotal == 21){
broadcastMessage(player.clientUsername + " got a Blackjack!");
player.win = 1;
temp = 1;
}else{
broadcastMessage(player.clientUsername + " busted!");
player.win = 0;
temp = 1;
}
}
java.util.concurrent.TimeUnit.SECONDS.sleep(1);
broadcastMessage(" ");
}
}
// Function used to allow server to send messages to all clients
public void broadcastMessage(String messageToSend){
for(ClientHandler clientHandler : clientHandlers){
try{
clientHandler.bufferedWriter.write(messageToSend);
clientHandler.bufferedWriter.newLine();
clientHandler.bufferedWriter.flush();
}catch (IOException e){
}
}
}
public static void main(String[] args) throws IOException {
ServerSocket serverSocket = new ServerSocket(1234);
Server server = new Server(serverSocket);
clientHandlers = ClientHandler.clientHandlers;
server.startDatabase();
server.startServer();
}
}