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Copy pathprestigeMenu.py
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69 lines (56 loc) · 2.83 KB
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import pygame
import pygame_menu
pygame.init()
class prestigeMenu():
def __init__(self, prestige, money, clicks, idle):
self.surface= pygame.display.set_mode((600,700))
self.Continue = False
self.money = money
self.clicks = clicks
self.idle = idle
self.prestigeModifierFunctions = prestige
if self.prestigeModifierFunctions.getPrestigeModifier() == 1:
self.cost = 10000
elif self.prestigeModifierFunctions.getPrestigeModifier() == 2:
self.cost = 50000
elif self.prestigeModifierFunctions.getPrestigeModifier() == 5:
self.cost = 150000
def start_the_game(self):
self.Continue = True
self.menu.disable()
def prestige(self):
#Conditions Go Here
if self.prestigeModifierFunctions.getPrestigeModifier() == 1:
if self.money.getMoneyAmount() >= self.cost:
#Function For Increasing This Goes Where The +1 Is
self.prestigeModifier = self.prestigeModifierFunctions.getPrestigeModifier()
self.prestigeModifierFunctions.setPrestigeModifier(self.prestigeModifier + 1)
self.money.setMoneyAmount(0)
self.idle.setAmountPerIdle(0)
self.clicks.setAmountPerClick(1)
self.menu.disable()
if self.prestigeModifierFunctions.getPrestigeModifier() == 2:
if self.money.getMoneyAmount() >= self.cost:
#Function For Increasing This Goes Where The +1 Is
self.prestigeModifier = self.prestigeModifierFunctions.getPrestigeModifier()
self.prestigeModifierFunctions.setPrestigeModifier(self.prestigeModifier + 3)
self.money.setMoneyAmount(0)
self.idle.setAmountPerIdle(0)
self.clicks.setAmountPerClick(1)
self.menu.disable()
if self.prestigeModifierFunctions.getPrestigeModifier() == 5:
if self.money.getMoneyAmount() >= self.cost:
#Function For Increasing This Goes Where The +1 Is
self.prestigeModifier = self.prestigeModifierFunctions.getPrestigeModifier()
self.prestigeModifierFunctions.setPrestigeModifier(self.prestigeModifier + 5)
self.money.setMoneyAmount(0)
self.idle.setAmountPerIdle(0)
self.clicks.setAmountPerClick(1)
self.menu.disable()
def run(self):
self.menu = pygame_menu.Menu("Prestige Menu", 600, 700, theme=pygame_menu.themes.THEME_BLUE)
self.menu.add.label("Would You Like To Prestige?")
self.menu.add.button(f"Yes (Cost: {self.cost})", self.prestige)
self.menu.add.button("No", self.start_the_game)
#self.menu.add.button('Back To Game', self.start_the_game)
self.menu.mainloop(self.surface)