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Merge remote-tracking branch 'origin/master'
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assets/bundles/bundle.properties

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# MAIN
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mod.epsilon.name = Epsilon
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mod.epsilon.author = Coders: ItzCraft, AnDashik, Thrster(Decaract) \n\nSprites: Nahan, Ace \n\n Music compositor: Ace
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mod.epsilon.description = A mod which introduces actually unique STORY based campaign. Main goal of this mod - show that lore based mods can be good too. \n\nWith story gameplay it introduces to you some new mechanics.
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mod.epsilon.author = ItzJustaTeam\n\n[gray]Coders:[] ItzCraft, AnDashik, nyl\n\n[gray]Sprites:[] Nahan, Ace\n\n[gray]Music Composer:[] Ace
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mod.epsilon.description = A mod which introduces actually unique [accent]Story Based Campaign[].\nMain goal of this mod is to show that lore based mods can be good too.\n\nWith story gameplay it introduces to you some new mechanics.
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mod.epsilon.subtitle = V0.2
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# UI / MENU
@@ -69,7 +69,7 @@ sector.epsilon-first-riddles.description = A new journey. Remember, this mod is
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void =
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riddles-objective1 = Expand your production
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# Objectives Dialogues
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# Objectives Dialogues Region
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riddles-1 = Ouch...
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riddles-2 = This crash damaged the core badly...
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riddles-3 = Where am I? I should analyze my modules...
@@ -104,33 +104,31 @@ riddles-23 = Time to continue exploring.
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riddles-extra1 = No, I need to fix my core first.
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riddles-extra2 = I don't feel good near those plants...
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aband-outp-1 = It's been several days since i saw those plants.
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aband-outp-2 = Does this planet have intellegent life?
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aband-outp-3 = If it got plants, intellegent life could appear too.
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aband-outp-2 = Does this planet have intelligent life?
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aband-outp-3 = If it got plants, intelligent life could appear too.
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aband-outp-4 = I should find those plants again.
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aband-outp-objective-1 = [accent]Explore the area around core[]
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aband-outp-5 = Well here are they.
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aband-outp-6 = Time to try to analyze them
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aband-outp-6 = Time to try to analyze them.
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aband-outp-7 = But I don't have enough of equipment to analyze them properly..
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aband-outp-8 = So I can't tell if there any intellegent life.
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aband-outp-9 = Wait is that ore?
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aband-outp-10 = Definitely ore. Seems similar to Gelionyte
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aband-outp-8 = So I can't tell if there any intelligent life.
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aband-outp-9 = Wait, is that ore?
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aband-outp-10 = Definitely ore. Seems similar to Gelionyte.
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aband-outp-objective-2 = [accent]Get 250 quartz into the core[]
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aband-outp-11 = Okay that's enough quartz for now i think.
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aband-outp-12 = Later i'll think what i can do with it.
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aband-outp-13 = For now i should explore the area more
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aband-outp-13 = For now i should explore the area more.
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aband-outp-14 = What is THAT!?
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aband-outp-objective-3 = [accent]Destroy unforseen creature[]
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aband-outp-objective-3 = [accent]Destroy unforeseen creature[]
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aband-outp-15 = I.. I can't believe what have i did right now..
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aband-outp-16 = I meet an intellegent creature. And then i have killed it..
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aband-outp-16 = I meet an intelligent creature. And then i have killed it..
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aband-outp-17 = but it tried to kill me too.
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aband-outp-18 = I need to move farther. I don't have time to stay here and regret
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aband-outp-19 = What is that? Structures?
@@ -150,7 +148,7 @@ aband-outp-26 = Newspaper? lemme look what is written here..
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newspaper-1 = Last news: New Incers organization made an experiments with a newly invented life form, which resulted positive results. But some information was classified. If you want to participate in those experiments, notify us.
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aband-outp-27 = New Incers organization? New lifeform?
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aband-outp-28 = So there is intellegent life!
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aband-outp-28 = So there is intelligent life!
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aband-outp-29 = Or there was.. Still can't know..
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aband-outp-30 = I don't think I can find anything more useful here. I should go back to my core.
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aband-outp-38 = I need to rest
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# Items
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item.epsilon-item-gelionyte.name = Gelionyte
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item.epsilon-item-gelionyte.description = A low-charged, fragile crystal. Can be used for more armor/additional charge.
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item.epsilon-item-anveiur.name = Anveiur
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item.epsilon-item-anveiur.description = Another mixture, made out of Ozone and Fylion. Flammable and explosable. Hard to use.
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# Blocks
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# Env
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# Environment
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# Purystal Biome
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block.epsilon-purystal-floor.name = Purystal Floor
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block.epsilon-purystal-eroded-floor.name = Purystal Eroded Floor
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block.epsilon-facility-tile-4.name = Facility Tile 4
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block.epsilon-facility-walls.name = Facility Wall
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# Distribution
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# Distribution - Blocks
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block.epsilon-transmitting-bridge.name = Transmitting Bridge
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block.epsilon-transmitting-bridge.descritpion = Moves items forward over of buildings.
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assets/bundles/bundle_id_ID.properties

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# Translator Mindustry ID by Kenny - Kevin Vilyan
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# MAIN
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mod.epsilon.name = Epsilon
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mod.epsilon.author = ItzJustaTeam\n\n[gray]Programer:[] ItzCraft, AnDashik, nyl\n\n[gray]Desainer:[] Nahan, Ace\n\n[gray]Komposer Musik:[] Ace
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mod.epsilon.description = Mod yang memperkenalkan [accent]Kampanye Berbasis Cerita[] yang benar-benar unik.\nTujuan utama dari mod ini adalah untuk menunjukkan bahwa mod berbasis kampanye yang bercerita juga bagus.\n\nDengan alur cerita didalam permainan, mod ini memperkenalkan Anda beberapa mekanisme baru.
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mod.epsilon.subtitle = V0.2
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# UI / MENU
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epsilon-solar-system-database-title = Arsip Epsilon
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about.epsilon = Arsip Epsilon
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settings.epsilon-title = Pengaturan Epsilon
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settings.epsilon-hide-warn-dialog.name = Hide warn dialog
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settings.epsilon-hide-warn-dialog.name = Sembunyikan dialog peringatan
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h = Aku akan h !!
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lcategory.epsilon-category = Epsilon
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# DIALOGS
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warn-text1 = Mod ini bukan sekadar sebuah mod dengan planet baru di mindustry. Tujuan utama dari mod ini adalah memperkenalkan fitur dialog-cerita.\nJadi, jangan mencoba untuk menghindari jalan atau alur cerita yang ada di dalam sektor kampanye. Karena hal itu dapat menyebabkan beberapa masalah.\nKami tidak menduga hal itu akan terjadi.
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warn-text1 = Mod ini bukan sekadar sebuah mod dengan planet baru di mindustry. Tujuan utama dari mod ini adalah memperkenalkan fitur kampanye bercerita.\nJadi, jangan mencoba untuk menghindari jalan atau alur cerita yang ada di dalam sektor kampanye. Karena hal itu dapat menyebabkan beberapa masalah.\nKami tidak akan menduga hal itu akan terjadi.
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test1 = Tes Dialog 1
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test2 = Tes Dialog 2
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preview1 = huh ? apakah aku mendengar sesuatu ?
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preview2 = YA TUHAN TOLONG
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preview3 = okay bye guys ig so
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preview3 = oke sampai jumpa lagi teman
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# Stats
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stat.infection = Infeksi
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team.fenspor.name = Fenspor
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# Sectors
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sector.epsilon-first-riddles.name =Teka-Teki Pertama
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sector.epsilon-first-riddles.name = Teka-Teki Pertama
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sector.epsilon-first-riddles.description = Sebuah perjalanan baru.\n\nIngat, [accent]Mod Epsilon[] adalah mod dengan alur cerita. Jadi, gunakan imajinasimu sepenuhnya!\nSemoga berhasil!
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# Objectives
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riddles-21 = Waktunya untuk memperbaikinya.
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riddles-22 = Oke, inti markas telah diperbaiki, walaupun masih sedikit rusak.
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riddles-23 = Saatnya untuk terus menjelajah.
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riddles-23 = Aku akan mencoba menjelajahi area di sekitar.
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riddles-extra1 = Tidak, aku harus terus memperbaiki inti markas ku terlebih dulu.
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riddles-extra2 = Aku merasa tidak aman berada di dekat tanaman itu...
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aband-outp-1 = Sudah beberapa hari sejak aku melihat tanaman itu.
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aband-outp-2 = Apakah planet ini memiliki kehidupan cerdas?
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aband-outp-3 = Jika ada tumbuhan, kehidupan cerdas juga bisa muncul.
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aband-outp-4 = Aku harus menemukan tanaman itu lagi.
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aband-outp-objective-1 = [accent]Jelajahi area di sekitar inti[]
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aband-outp-5 = Nah, ini dia.
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aband-outp-6 = Aku akan mencoba menganalisisnya.
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aband-outp-7 = Tetapi aku tidak memiliki cukup peralatan untuk menganalisisnya tanaman-tanaman ini.
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aband-outp-8 = Jadi aku tidak bisa mengetahui apakah ada kehidupan cerdas disini.
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aband-outp-9 = Tunggu, apakah itu bijih?
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aband-outp-10 = Yap! ini bijih. Sepertinya mirip dengan Gelionit.
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aband-outp-objective-2 = [accent]Kumpulkan 250 kuarsa ke dalam inti[]
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aband-outp-11 = Baiklah, menurutku kuarsanya sudah cukup untuk saat ini.
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aband-outp-12 = Akan ku pikirkan apa yang bisa ku lakukan dengan kuarsa tersebut.
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aband-outp-13 = Untuk saat ini aku harus menjelajahi daerah yang lebih jauh.
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aband-outp-14 = Apa itu!?
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aband-outp-objective-3 = [accent]Hancurkan makhluk tersebut[]
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aband-outp-15 = Aku.. Aku tidak percaya apa yang telah kulakukan tadi..
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aband-outp-16 = Aku bertemu kehidupan cerdas!? Lalu aku menjatuhkannya.
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aband-outp-17 = tetapi mahluk tadi mencoba menjatuhkan ku juga.
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aband-outp-18 = Aku harus pergi lebih jauh. Aku tidak punya waktu untuk tinggal di sekitar sini.
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aband-outp-19 = What is that? Structures?
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aband-outp-20 = It's looks like an abandoned outpost or something like that..
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aband-outp-21 = But.. What happened here? Why it looks like that?
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aband-outp-22 = Is some kind of catastrophe happened here?
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aband-outp-23 = Everything looks ruined..
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aband-outp-24 = I need to try find anything here
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aband-outp-objective-4 = [accent]Find anything useful[]
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aband-outp-25 = Is that a turret? Looks like that..
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aband-outp-objective-5 = [accent]Look what's written on it[]
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aband-outp-26 = Newspaper? lemme look what is written here..
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newspaper-1 = Last news: New Incers organization made an experiments with a newly invented life form, which resulted positive results. But some information was classified. If you want to participate in those experiments, notify us.
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aband-outp-27 = New Incers organization? New lifeform?
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aband-outp-28 = So there is intellegent life!
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aband-outp-29 = Or there was.. Still can't know..
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aband-outp-30 = I don't think I can find anything more useful here. I should go back to my core.
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aband-outp-31 = I still can't imagine what should happen to destroy an entire outpost.
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aband-outp-32 = something like a war? Not sure.
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aband-outp-33 = No, not they again..
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aband-outp-34 = NO! oh no, that's so bad..
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aband-outp-objective-6 = [accent]Save yourself (tip: run)[]
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aband-outp-35 = that was so close..
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aband-outp-36 = But I'm alive. with broken weapon. nice
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aband-outp-37 = And the worst thing, is that I don't know how I should repair it..
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aband-outp-38 = I need to rest
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# Items
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item.epsilon-item-gelionyte.name = Gelionit

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