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[Datastore] Overcome GameJolts POST-request limitations #3

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@InfectedBytes

GameJolt refuses all Post requests larger than 1MB.
While for most services this doesn't matter at all, it is a serious issue for the Datastore (large levels, images, etc.).
I've already fixed this problem in the Unity GameJolt API (DataStore.SetSegmented), something similar needs to be implemented here.

One open question is if this new method should be added directly to the DataStore class or to a separate extension class.

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