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Copy pathscript.js
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90 lines (79 loc) · 2.5 KB
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let boxes = document.querySelectorAll(".box");
let resetBtn = document.querySelector("#resetbtn");
let newgamebtn = document.querySelector("#newbtn");
let msgContainer = document.querySelector(".msg-container");
let msg = document.querySelector("#msg")
let turnO= true //player X, player y
//if the above val is true O prints(playerx turn) else X(player Ys turn)
const winPatterns = [ //array of array
[0,1,2],
[0,3,6],
[0,4,8],
[1,4,7],
[2,5,8],
[2,4,6],
[3,4,5],
[6,7,8]
];
const enableAll = () =>{ //when reset game
for (let box of boxes){
box.disabled = false;
box.innerText ="";
box.classList.remove("box-x", "box-o");
}
}
const resetGame=() => {
turnO = true;
enableAll();
msgContainer.classList.add("hide");
};
//adding event listeners on each box
boxes.forEach((box) => {
box.addEventListener("click", () => {
// console.log("box was clicked");
if(turnO) {
box.innerText = "O";
box.classList.add("box-o");
turnO = false; //as o's turn is now over, set his turn to false. so next time it is X's trun
}else{
box.innerText = "X";
box.classList.add("box-x");
turnO = true;
}
box.disabled = true;
chkWinner();
});
});
const disableOtherPlayer = () =>{ //disable other player if first one won
for (let box of boxes){
box.disabled = true;
}
}
const showWinner = (winner) =>{
msg.innerText = `Congratulations, winner is ${winner}`;
msgContainer.classList.remove("hide");
disableOtherPlayer();
}
const chkWinner = () => {
for (let pattern of winPatterns){
// console.log(pattern[0],pattern[1],pattern[2]);
// console.log(
// boxes[pattern[0]].innerText,
// boxes[pattern[1]].innerText,
// boxes[pattern[2]].innerText
// );
let pos1val = boxes[pattern[0]].innerText;
let pos2val = boxes[pattern[1]].innerText;
let pos3val = boxes[pattern[2]].innerText;
if(pos1val != "" && pos2val!="" && pos3val!=""){
if(pos1val === pos2val && pos2val === pos3val){
//console.log("winner",pos1val);
showWinner(pos1val);
}else{
msg.innerText = "It's a DRAW!"
}
}
}
};
newbtn.addEventListener("click",resetGame);
resetBtn.addEventListener("click",resetGame);