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Errors for some ABs when compressed with CABRandomization = True ,  #3

@ghost

Description

Hello!
I tried compressing and cab-randomizing thousands of unity3d files using Unity3DCompressor.exe, which was built with only CABRandomization = True.
(By the way, how can I make these build results into a single EXE file?)
Most ABs are compressed well without any problems, but I have found that compression fails at a rate that is difficult to ignore, making ABs that are no longer usable.
If I collect those things and use SB3UGS to automatically rename the Cab-string and compress them with LZ4, I can use the ABs without any problem.
and Oh, If CABRandomization = False, there were no issues with these files.
So, I have collected some of the Original ABs that have such issues after compression and attached the links here.
I'd appreciate it if you could check these.

https://mega.nz/file/wQdl2YaT#SASoL9JKqeb_KLbLJYhFzRnniQaVoxlVBCq8fbkStj8


Errors On SB3UGS
Crash while uncompressing : Array dimensions exceeded supported range.
Exception has been thrown by the target of an invocation.
Object reference not set to an instance of an object.

Crash while uncompressing : An item with the same key has already been added.
Exception has been thrown by the target of an invocation.
Object reference not set to an instance of an object.

Crash while uncompressing : Unable to read beyond the end of the stream.
Exception has been thrown by the target of an invocation.
Object reference not set to an instance of an object.

Crash while uncompressing : Non-negative number required.
Parameter name: capacity
Exception has been thrown by the target of an invocation.
Object reference not set to an instance of an object.


On the unity console log
The AssetBundle '(path)/(AB name)' can't be loaded because it was not built with the right version or build target.


Thank you!

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