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Copy pathPlayerHuman.cpp
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93 lines (83 loc) · 1.71 KB
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#include "PlayerHuman.h"
#include "Player.h"
#include"Board.h"
#include<string>
PlayerHuman::PlayerHuman()
{
/*
b = Board();
character = "";
i = 0;
j = 0;
*/
character = getCharacter();
row = getRow();
column = getColumn();
}
PlayerHuman::PlayerHuman(const PlayerHuman & aux)
{
character = aux.character;
row = aux.row;
column = aux.column;
}
PlayerHuman::~PlayerHuman()
{
}
PlayerHuman & PlayerHuman::operator=(const PlayerHuman & aux)
{
if (this == &aux)
return *this;
character = aux.character;
row = aux.row;
column = aux.column;
return *this;
}
void PlayerHuman::nextMove(Board & aux)
{
int row, column;
string value = character;
cout << "Enter desired row to input value: " << endl;
cin >> row;
cout << "Enter desired column to input value: " << endl;
cin >> column;
if (value == "x" || value == "o") {
assert(detSymbol(value));
assert(detRowColumn(row, column));
if (checkSpot(aux, row, column)) {
aux.placeSymbol(value, row, column);
aux.printBoard();
}
else {
cout << "\n Please enter another coordinate \n";
nextMove(aux);
}
}
else {
cout << "Enter desired value (x/o) to input: " << endl;
cin >> value;
assert(detSymbol(value));
assert(detRowColumn(row, column));
if (checkSpot(aux, row, column)) {
aux.placeSymbol(value, row, column);
aux.printBoard();
}
else {
cout << "\n Please enter another coordinate \n";
nextMove(aux);
}
}
}
bool PlayerHuman::checkSpot(Board & aux, int i, int j)
{
if (aux.checkSymbol(i, j) == " ") {
return true;
}
else {
return false;
}
}
PlayerHuman::PlayerHuman(string aux)
{
assert(detSymbol(aux));
character = aux;
}