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executable file
·181 lines (151 loc) · 6.62 KB
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Copy pathscript.js
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executable file
·181 lines (151 loc) · 6.62 KB
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const gameContainer = document.querySelector('.game-container');
const playButton = document.querySelector('#play-button');
const resetButton = document.querySelector('#reset-button');
const gameMessageElement = document.querySelector('#game-message');
const player1ScoreElement = document.querySelector('#player1-score');
const player2ScoreElement = document.querySelector('#player2-score');
const player1ChoiceElement = document.querySelector('#player1-choice');
const player2ChoiceElement = document.querySelector('#player2-choice');
const evenButton1 = player1ChoiceElement.querySelector('.even-button');
const oddButton1 = player1ChoiceElement.querySelector('.odd-button');
const player1ChoiceResultElement = document.querySelector('#player1-choice-result');
const player2ChoiceResultElement = document.querySelector('#player2-choice-result');
const gameResultElement = document.querySelector('#game-result');
const dropdown1 = document.querySelector('.player-selection:nth-child(1) .dropdown');
const dropdown2 = document.querySelector('.player-selection:nth-child(2) .dropdown');
const selectedImage1 = document.getElementById('player1-image');
const selectedImage2 = document.getElementById('player2-image');
const dropdownContent1 = document.querySelector('.player-selection:nth-child(1) .dropdown-content');
const dropdownContent2 = document.querySelector('.player-selection:nth-child(2) .dropdown-content');
const images1 = document.querySelectorAll('.player-selection:nth-child(1) .dropdown-content img');
const images2 = document.querySelectorAll('.player-selection:nth-child(2) .dropdown-content img');
let player1Type = 'human';
let player2Type = 'human';
let currentPlayer = 1;
let gameStarted = false;
let score = { player1: 0, player2: 0 };
let player1Choice;
let player2Choice;
//atribuir funções aos botões
playButton.addEventListener('click', iniciaJogo);
resetButton.addEventListener('click', reiniciaJogo);
evenButton1.addEventListener('click', () => {
evenButton1.classList.add('pressed');
player1Choice = true;
jogo();
});
oddButton1.addEventListener('click', () => {
oddButton1.classList.add('pressed');
player1Choice = false;
jogo();
});
function iniciaJogo() {
gameStarted = true;
let player2TypeRadio = document.querySelector('input[name="player2"]:checked');
if (player2TypeRadio.id === 'player2-human')
player2Type = 'human';
else
player2Type = 'computer';
player1Type = 'human'; // sempre humano
jogo();
}
function reiniciaJogo() {
gameStarted = false;
score = { player1: 0, player2: 0 };
player1ScoreElement.textContent = 'Player 1: 0';
player2ScoreElement.textContent = 'Player 2: 0';
gameMessageElement.textContent = '';
player1ChoiceResultElement.textContent = '';
player2ChoiceResultElement.textContent = '';
gameResultElement.textContent = '';
}
function jogo() {
if (!gameStarted) return;
let player1Number;
let player2Number;
// Get the player's choice (even or odd)
if (player1Type === 'human') {}
else {
// Gerar um número aleatório
player1Number = Math.floor(Math.random() * 100);
player1Choice = player1Number % 2 === 0;
}
// Definir a escolha do jogador 2 após a definição do jogador 1
player2Choice = !player1Choice;
// Determinar o vencedor da ronda
let sum = (player1Type === 'human' ? parseInt(prompt("Jogador 1, por favor insira um número")) : player1Number) + (player2Type === 'human' ?
parseInt(prompt("Jogador 2, por favor insira um número:")) : player2Number);
let isEven = sum % 2 === 0;
// Mostrar as escolhas do jogador
if (player1Choice) {
player1ChoiceResultElement.textContent = 'Jogador 1 escolheu par';
player1ChoiceResultElement.innerHTML += '<img class="even-image" src="even.png">';
}
else {
player1ChoiceResultElement.textContent = 'Jogador 1 escolheu impar';
player1ChoiceResultElement.innerHTML += '<img class="odd-image" src="odd.png">';
}
if (player2Choice) {
player2ChoiceResultElement.textContent = 'Jogador 2 escolheu par';
player2ChoiceResultElement.innerHTML += '<img class="even-image" src="even.png">';
}
else {
player2ChoiceResultElement.textContent = 'Jogador 2 escolheu impar';
player2ChoiceResultElement.innerHTML += '<img class="odd-image" src="odd.png">';
}
// Atualizar a tabela de resultados
if ((player1Choice && isEven) || (!player1Choice && !isEven)) {
player1ScoreElement.textContent = `Jogador 1: ${parseInt(player1ScoreElement.textContent.split(":")[1]) + 1}`;
console.log('Jogador 1 wins this round!');
updateScoreColors();
}
else {
player2ScoreElement.textContent = `Jogador 2: ${parseInt(player2ScoreElement.textContent.split(":")[1]) + 1}`;
console.log('Jogador 2 wins this round!');
updateScoreColors();
}
function updateScoreColors() {
const player1Score = parseInt(player1ScoreElement.textContent.split(":")[1]);
const player2Score = parseInt(player2ScoreElement.textContent.split(":")[1]);
if (player1Score > player2Score) {
player1ScoreElement.style.color = 'green';
player2ScoreElement.style.color = 'red';
} else if (player2Score > player1Score) {
player1ScoreElement.style.color = 'red';
player2ScoreElement.style.color = 'green';
} else {
player1ScoreElement.style.color = 'blue';
player2ScoreElement.style.color = 'blue';
}
}
resetRound();
// Jogar a proxima ronda
setTimeout(() => {
console.log('Playing next round...');
player1ChoiceResultElement.textContent = '';
player2ChoiceResultElement.textContent = '';
gameResultElement.textContent = '';
}, 8000);
}
function resetRound() {
evenButton1.classList.remove('pressed');
oddButton1.classList.remove('pressed');
}
dropdown1.addEventListener('click', () => {
dropdownContent1.classList.toggle('show');
});
dropdown2.addEventListener('click', () => {
dropdownContent2.classList.toggle('show');
});
images1.forEach((image) => {
image.addEventListener('click', () => {
selectedImage1.src = image.src;
dropdownContent1.classList.remove('show');
});
});
images2.forEach((image) => {
image.addEventListener('click', () => {
selectedImage2.src = image.src;
dropdownContent2.classList.remove('show');
});
});