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RenderDialog.h
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72 lines (61 loc) · 1.88 KB
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#if !defined(AFX_RENDERDIALOG_H__0AD738B2_9842_40A0_9B8B_3F1774F8E4B1__INCLUDED_)
#define AFX_RENDERDIALOG_H__0AD738B2_9842_40A0_9B8B_3F1774F8E4B1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// RenderDialog.h : header file
//
#include "AnMapDoc.h"
/////////////////////////////////////////////////////////////////////////////
// CRenderDialog dialog
class CRenderDialog : public CDialog
{
// Construction
public:
CRenderDialog(CAnMapDoc* pDoc, CWnd* pParent = NULL); // standard constructor
CAnMapDoc* m_pDoc;
POINTS m_scrollpt;
CDC m_bufferDC;
CDC *m_pOutputDC;
CBitmap bmpBuffer;
void MakeImage(short sx, short sy);
void DrawProgress();
int m_iProgressX;
int m_iProgressY;
int m_iRatio;
int m_iOutSizeX;
int m_iOutSizeY;
int m_iBufferSize;
POINTS m_lbpt;
POINTS m_lbscroll;
// Dialog Data
//{{AFX_DATA(CRenderDialog)
enum { IDD = IDD_DIALOG_RENDER };
CProgressCtrl m_progress;
int m_iOutputSize;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRenderDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CRenderDialog)
afx_msg void OnPaint();
afx_msg void OnButtonRender();
virtual BOOL OnInitDialog();
afx_msg void OnClose();
afx_msg void OnButtonSave();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnButtonPrint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RENDERDIALOG_H__0AD738B2_9842_40A0_9B8B_3F1774F8E4B1__INCLUDED_)