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  • A first release that supports basic functionality: ME3Data: - De-/Serialize script-related unreal objects inside PCC's. - Add/Remove objects from PCC's. - Change existing PCC objects size and content. ME3Script: - Parse available symbols from ME3Data. - Convert ME3Data objects to a class AST. - Decompile basic bytecode to AST. - Print AST in a readable manner - Compile class text file into AST. - convert class AST to ME3Data objects, with proper object ID links.

    Overdue by 10 year(s)
    Due by July 30, 2015