diff --git a/SDK/FN_AIModule_functions.cpp b/SDK/FN_AIModule_functions.cpp index e9a896c..f091d28 100644 --- a/SDK/FN_AIModule_functions.cpp +++ b/SDK/FN_AIModule_functions.cpp @@ -25,7 +25,7 @@ void UPathFollowingComponent::OnNavDataRegistered(class ANavigationData* NavData params.NavData = NavData; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -52,7 +52,7 @@ void UPathFollowingComponent::OnActorBump(class AActor* SelfActor, class AActor* params.Hit = Hit; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -72,7 +72,7 @@ struct FVector UPathFollowingComponent::GetPathDestination() UPathFollowingComponent_GetPathDestination_Params params; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -94,7 +94,7 @@ TEnumAsByte UPathFollowingComponent::GetPathActionType() UPathFollowingComponent_GetPathActionType_Params params; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -117,7 +117,7 @@ void UCrowdFollowingComponent::SuspendCrowdSteering(bool bSuspend) params.bSuspend = bSuspend; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -140,7 +140,7 @@ bool AAIController::UseBlackboard(class UBlackboardData* BlackboardAsset, class params.BlackboardAsset = BlackboardAsset; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -166,7 +166,7 @@ void AAIController::UnclaimTaskResource(class UClass* ResourceClass) params.ResourceClass = ResourceClass; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -187,7 +187,7 @@ void AAIController::SetMoveBlockDetection(bool bEnable) params.bEnable = bEnable; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -209,7 +209,7 @@ bool AAIController::RunBehaviorTree(class UBehaviorTree* BTAsset) params.BTAsset = BTAsset; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -296,7 +296,7 @@ void AAIController::OnGameplayTaskResourcesClaimed(const struct FGameplayResourc params.FreshlyReleased = FreshlyReleased; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -332,7 +332,7 @@ TEnumAsByte AAIController::MoveToLocation(const str params.bAllowPartialPath = bAllowPartialPath; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -368,7 +368,7 @@ TEnumAsByte AAIController::MoveToActor(class AActor params.bAllowPartialPath = bAllowPartialPath; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -391,7 +391,7 @@ void AAIController::K2_SetFocus(class AActor* NewFocus) params.NewFocus = NewFocus; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -412,7 +412,7 @@ void AAIController::K2_SetFocalPoint(const struct FVector& FP) params.FP = FP; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -430,7 +430,7 @@ void AAIController::K2_ClearFocus() AAIController_K2_ClearFocus_Params params; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -450,7 +450,7 @@ bool AAIController::HasPartialPath() AAIController_HasPartialPath_Params params; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -472,7 +472,7 @@ class UPathFollowingComponent* AAIController::GetPathFollowingComponent() AAIController_GetPathFollowingComponent_Params params; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -494,7 +494,7 @@ TEnumAsByte AAIController::GetMoveStatus() AAIController_GetMoveStatus_Params params; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -516,7 +516,7 @@ struct FVector AAIController::GetImmediateMoveDestination() AAIController_GetImmediateMoveDestination_Params params; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -538,7 +538,7 @@ class AActor* AAIController::GetFocusActor() AAIController_GetFocusActor_Params params; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -562,7 +562,7 @@ struct FVector AAIController::GetFocalPointOnActor(class AActor* Actor) params.Actor = Actor; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -584,7 +584,7 @@ struct FVector AAIController::GetFocalPoint() AAIController_GetFocalPoint_Params params; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -606,7 +606,7 @@ class UAIPerceptionComponent* AAIController::GetAIPerceptionComponent() AAIController_GetAIPerceptionComponent_Params params; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms); @@ -629,7 +629,7 @@ void AAIController::ClaimTaskResource(class UClass* ResourceClass) params.ResourceClass = ResourceClass; auto flags = fn->FunctionFlags; - fn->FunctionFlags |= 0x400; + fn->FunctionFlags |= 1x301; UObject::ProcessEvent(fn, ¶ms);