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node.cpp
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84 lines (84 loc) · 1.44 KB
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#include "node.h"
float Node::geteval()
{
}
void Node::setvalue(float a)
{
}
void Node::reset()
{
calculated=0;
}
float ZeroParentsNode::geteval()
{
return 1;
}
int ZeroParentsNode::getParentsNum()
{
return 0;
}
float OneParentsNode::geteval()
{
if(calculated)return tempeval;
else
{
calculated=1;
tempeval=func(p1->geteval());
return tempeval;
}
}
int OneParentsNode::getParentsNum()
{
return 1;
}
float OneParentsNode::func(float x){}
OneParentsNode::OneParentsNode(std::string a,Node* parent1)
{
name=a;
p1=parent1;
}
float TwoParentsNode::func(float x,float y)
{
}
float TwoParentsNode::geteval()
{
if(calculated)return tempeval;
else
{
calculated=1;
tempeval=func(p1->geteval(),p2->geteval());
return tempeval;
}
}
int TwoParentsNode::getParentsNum()
{
return 2;
}
TwoParentsNode::TwoParentsNode(std::string a,Node* parent1,Node* parent2)
{
name=a;
p1=parent1;
p2=parent2;
}
float ThreeParentsNode::func(float x,float y,float z){}
float ThreeParentsNode::geteval()
{
if(calculated)return tempeval;
else
{
calculated=1;
tempeval=func(p1->geteval(),p2->geteval(),p3->geteval());
return tempeval;
}
}
int ThreeParentsNode::getParentsNum()
{
return 3;
}
ThreeParentsNode::ThreeParentsNode(std::string a,Node* parent1,Node* parent2,Node* parent3)
{
name=a;
p1=parent1;
p2=parent2;
p3=parent3;
}