Summary
Add a Preview as Player control in the compendium feature editor so authors can see a feature the way it appears on the character sheet (chosen-option chrome, action placement, uses tracker, rest-swap controls) without building a full character.
Why
Import and homebrew review currently jump between the editor and a live sheet. A player-facing preview would make it obvious what is wired vs text-only and how choices will read (for example Hunter's Prey — Colossus Slayer).
Suggested scope
- Preview pane or overlay on class/subclass/feat/species feature edit
- Show sheet card title, description, choice picks, limited uses, and combat vs utility action placement
- Call out unwired choices / leftover markdown when the content lint would flag them
Summary
Add a Preview as Player control in the compendium feature editor so authors can see a feature the way it appears on the character sheet (chosen-option chrome, action placement, uses tracker, rest-swap controls) without building a full character.
Why
Import and homebrew review currently jump between the editor and a live sheet. A player-facing preview would make it obvious what is wired vs text-only and how choices will read (for example Hunter's Prey — Colossus Slayer).
Suggested scope