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TextMode.cs
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33 lines (31 loc) · 971 Bytes
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using System;
using System.ComponentModel;
namespace RetroDevStudio
{
public enum TextMode
{
UNKNOWN = -1,
[Description( "Commodore 40x25 HiRes" )]
COMMODORE_40_X_25_HIRES = 0,
[Description( "Commodore 40x25 Multicolor" )]
COMMODORE_40_X_25_MULTICOLOR,
[Description( "Commodore 40x25 ECM" )]
COMMODORE_40_X_25_ECM,
[Description( "Mega 65 80x25 HiRes" )]
MEGA65_80_X_25_HIRES,
[Description( "Mega 65 80x25 Multicolor" )]
MEGA65_80_X_25_MULTICOLOR,
[Description( "Mega 65 80x25 ECM" )]
MEGA65_80_X_25_ECM,
[Description( "Mega 65 40x25 FCM" )]
MEGA65_40_X_25_FCM,
[Description( "Mega 65 40x25 FCM 16bit Chars" )]
MEGA65_40_X_25_FCM_16BIT,
[Description( "Mega 65 80x25 FCM" )]
MEGA65_80_X_25_FCM,
[Description( "Mega 65 80x25 FCM 16bit Chars" )]
MEGA65_80_X_25_FCM_16BIT,
[Description( "Commodore VIC20 22x23" )]
COMMODORE_VIC20_22_X_23
}
}