From abf3cb075ae645fc184c72704b5c8a7e4fcd5e53 Mon Sep 17 00:00:00 2001 From: valgulnecron <39313199+ValgulNecron@users.noreply.github.com> Date: Tue, 14 Jul 2026 02:48:10 +0200 Subject: [PATCH] =?UTF-8?q?fix(valheim):=20readiness=20probed=20/status=20?= =?UTF-8?q?=E2=80=94=20the=20image=20serves=20/status.json?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The readiness probe GET /status returned 404 forever: lloesche/valheim-server serves its status endpoint at /status.json. Observed on the test cluster — the server was healthy with the world loaded for 3h50m while the probe failed 1008 times, so Valheim would never be marked Ready. That matters beyond cosmetics: readiness gates the graceful-stop wait and anything else that keys off a server being up. Signed-off-by: valgulnecron <39313199+ValgulNecron@users.noreply.github.com> --- valheim/module.yaml | 2 +- valheim/template.yaml | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/valheim/module.yaml b/valheim/module.yaml index c581762..64212ee 100644 --- a/valheim/module.yaml +++ b/valheim/module.yaml @@ -1,7 +1,7 @@ apiVersion: gameplane.local/module/v1 name: valheim displayName: Valheim (Dedicated) -version: 2.3.0 +version: 2.3.1 game: valheim summary: Valheim dedicated server (lloesche/valheim-server) with a stable/public-test channel picker, a BepInEx mod volume, and in-app Thunderstore browse. Crossplay-friendly. homepage: https://www.valheimgame.com/ diff --git a/valheim/template.yaml b/valheim/template.yaml index 58cc797..a6b5c21 100644 --- a/valheim/template.yaml +++ b/valheim/template.yaml @@ -21,7 +21,7 @@ metadata: spec: displayName: Valheim (Dedicated) game: valheim - version: 2.3.0 + version: 2.3.1 # Brand color the dashboard tints this game's icon/accents with. accentColor: "#d99a2b" description: | @@ -100,7 +100,7 @@ spec: probes: readiness: httpGet: - path: /status + path: /status.json port: status initialDelaySeconds: 60 periodSeconds: 15