When the renderer is set to OpenGL and mouselook is enabled, all pixels that are supposed to be transparent are rendered as opaque. <img width="1080" height="603" alt="Image" src="https://github.com/user-attachments/assets/8a1c94a7-1975-4b31-aaeb-19f675ef1e23" /> (And yes, I know I'm a heathen for playing Doom with mouselook)
When the renderer is set to OpenGL and mouselook is enabled, all pixels that are supposed to be transparent are rendered as opaque.
(And yes, I know I'm a heathen for playing Doom with mouselook)