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MatchClock.cpp
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79 lines (72 loc) · 1.62 KB
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#include "MatchClock.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
void MatchClock::Reset()
{
bRunning = false;
dPausedAccum = 0.0;
iStart = 0;
iPauseMark = 0;
if (iFreq == 0)
{
LARGE_INTEGER f;
QueryPerformanceFrequency(&f);
iFreq = f.QuadPart;
}
}
void MatchClock::StartNow()
{
if (iFreq == 0)
{
LARGE_INTEGER f;
QueryPerformanceFrequency(&f);
iFreq = f.QuadPart;
}
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
iStart = now.QuadPart;
dPausedAccum = 0.0;
bRunning = true;
}
void MatchClock::Pause()
{
if (!bRunning)
return;
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
iPauseMark = now.QuadPart;
bRunning = false;
}
void MatchClock::Resume()
{
if (bRunning)
return;
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
const double dPauseSec = static_cast<double>(now.QuadPart - iPauseMark) / static_cast<double>(iFreq);
dPausedAccum += dPauseSec;
bRunning = true;
}
double MatchClock::GetElapsedSeconds() const
{
if (!bRunning)
return dPausedAccum;
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
const double dSec = static_cast<double>(now.QuadPart - iStart) / static_cast<double>(iFreq);
return dSec + dPausedAccum;
}
void MatchClock::SetElapsedSeconds(double dSeconds)
{
if (iFreq == 0)
{
LARGE_INTEGER f;
QueryPerformanceFrequency(&f);
iFreq = f.QuadPart;
}
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
iStart = now.QuadPart;
dPausedAccum = dSeconds;
bRunning = true;
}