When uncommenting the line:
// if uncommented lethality will work like it originally did in gba
#define ENABLE_GBA_LETHALITY
Lethality does not use the correct behavior in game. Instead of using crit/2% chance, it appears to check for a crit first, and then rolls 1/2 of skill stat, which seems consistent with what this other user also found:
https://feuniverse.us/t/editing-lethality-skill-proc-chances-in-skillsystems/24242/3
When uncommenting the line:
// if uncommented lethality will work like it originally did in gba
#define ENABLE_GBA_LETHALITY
Lethality does not use the correct behavior in game. Instead of using crit/2% chance, it appears to check for a crit first, and then rolls 1/2 of skill stat, which seems consistent with what this other user also found:
https://feuniverse.us/t/editing-lethality-skill-proc-chances-in-skillsystems/24242/3