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Expand file tree Collapse file tree Original file line number Diff line number Diff line change 77### Fixed
88- Fixed a possible crash during world generation or ` /reload ` when a structure with piece-count limits was being placed on several threads at once.
99- Armour stands and other structure entity processors now generate correctly on every loader, not only Fabric.
10- - Structures containing item frames, paintings or leash knots no longer spam "invalid position" errors into the log.
10+ - Structures containing item frames, glow item frames, paintings or leash knots no
11+ longer spam "invalid position" errors into the log.
12+ - Applied automatically to any piece placed through one of MSL's pool element types
13+ (` versioned_single_pool_element ` , ` mirroring_single_pool_element ` ,
14+ ` legacy_ocean_bottom_single_pool_element ` ).
15+ - Pieces that still use vanilla's ` minecraft:single_pool_element ` are unaffected and
16+ will keep logging. Moog's structures are moving onto the MSL element types over
17+ time, so these errors will thin out release by release.
18+ - A pack can opt a piece in early by adding
19+ ` moogs_structures:hanging_entity_anchor_processor ` to its processor list. This also
20+ covers modded entities that store a ` block_pos ` anchor, not just the vanilla four.
1121- Removed a harmless "Reference map 'moogs_structures.refmap.json' could not be read" warning that appeared on every Fabric launch.
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