diff --git a/SSMP/Game/Server/ServerManager.cs b/SSMP/Game/Server/ServerManager.cs index 989b103e..3560f8ca 100644 --- a/SSMP/Game/Server/ServerManager.cs +++ b/SSMP/Game/Server/ServerManager.cs @@ -1501,8 +1501,7 @@ string uniqueIdentifier ) { var existingPlayer = _playerData.Values.FirstOrDefault(playerData => playerData.Id != netServerClient.Id - && (string.Equals(playerData.UniqueClientIdentifier, uniqueIdentifier, StringComparison.OrdinalIgnoreCase) - || string.Equals(playerData.AuthKey, clientInfo.AuthKey, StringComparison.OrdinalIgnoreCase))); + && string.Equals(playerData.UniqueClientIdentifier, uniqueIdentifier, StringComparison.OrdinalIgnoreCase)); if (existingPlayer is null) return;