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CameraController.cs
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40 lines (24 loc) · 879 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
public float sensX;
public float sensY;
public Transform orientation;
float xRotation;
float yRotation;
void Start(){
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
void Update(){
float mouseX = Input.GetAxisRaw("Mouse X") * Time.deltaTime * sensX;
float mouseY = Input.GetAxisRaw("Mouse Y") * Time.deltaTime * sensY;
yRotation = yRotation + mouseX;
xRotation = xRotation - mouseY;
xRotation = Mathf.Clamp(xRotation, -90f, 90f);
transform.rotation = Quaternion.Euler(xRotation, yRotation, 0);
orientation.rotation = Quaternion.Euler(0, yRotation, 0);
}
}