From 5312cdec6bfbac74758af5630ff7d995e31e3717 Mon Sep 17 00:00:00 2001 From: EmoGarbage404 Date: Fri, 19 Jun 2026 23:34:47 -0400 Subject: [PATCH] Add psychid to removed --- src/SUMMARY.md | 1 + src/design/removed/psychid.md | 32 ++++++++++++++++++++++++++++++++ 2 files changed, 33 insertions(+) create mode 100644 src/design/removed/psychid.md diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 18f1c97..6bcd340 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -125,6 +125,7 @@ - [Martyr](design/removed/martyr.md) - [Mercenary (Old)](design/removed/mercenary-old.md) - [Parasite](design/removed/parasite.md) + - [Psychid](design/removed/psychid.md) - [Sacrifice](design/removed/sacrifice.md) - [Survivalist](design/removed/survivalist.md) - [Vandal](design/removed/vandal.md) diff --git a/src/design/removed/psychid.md b/src/design/removed/psychid.md new file mode 100644 index 0000000..d051a3c --- /dev/null +++ b/src/design/removed/psychid.md @@ -0,0 +1,32 @@ +# Pyschid + +{{#template ../../templates/removed-implemented.md reason="Not super disruptive but generally just unreasonably difficult to counter. Since any kill guarantees a conversion, there's no feasible way to remove them from the round short of just locking them inside a 1x1 box. Even though killing parasites is intentionally discouraged, their effects need some form of mitigation, otherwise, there's just nothing you can do about them, even when identified."}} + +> **Name:** Psychid +> +> **Troupe:** Parasite +> +> **Archetypes:** Jester, Converter +> +> **Description:** Steal the bodies of others to perpetuate the parasitic infection. +> +> **Objectives:** None. +> +> **Masquerade notes:** N/A +> +> *That's a nice corporeal form you have there. Would be a shame if someone stole it from you.* + +## Concept +The psychid is a stealthy parasite mask that is focused on stealing bodies and pretending to be others in order to slowly spread the infection. + +## Abilities +On death, the psychid will be revived and swap bodies with their killer. +Their killer will then become a psychid themselves, spreading the infection further. + +## Gameplay +The psychid is a stealthy parasite that tests the crew's knowledge of each other. +Although the killer and the original psychid are allied and both parasites after the kill occurs, their swapped bodies make them highly suspicious. +The two parasites may want to try and exchange relevant info in order to better disguise as each other. + +Once the crew becomes aware of the presence of a psychid, it becomes a major source of paranoia, as the crew are forced to "check" each other in order to root out who the psychid is. +The nature of the conversion also means that if the psychid dies away from its killer, it may be forced into a completely different body with no context for its current situation.