From 71d676d5c6701e0d703cd6065cbe823bc93c7d81 Mon Sep 17 00:00:00 2001 From: EmoGarbage404 Date: Thu, 23 Apr 2026 09:48:45 -0400 Subject: [PATCH] Rename pilferer to pickpocket, mark as done --- src/SUMMARY.md | 2 +- src/design/masks/crew/pickpocket.md | 35 +++++++++++++++++++++++++++++ src/design/masks/crew/pilferer.md | 33 --------------------------- 3 files changed, 36 insertions(+), 34 deletions(-) create mode 100644 src/design/masks/crew/pickpocket.md delete mode 100644 src/design/masks/crew/pilferer.md diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 77a776a..7577ced 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -105,7 +105,7 @@ - [Mercenary](design/masks/crew/mercenary.md) - [Mind Reader](design/masks/crew/mind-reader.md) - [Phantom](design/masks/crew/phantom.md) - - [Pilferer](design/masks/crew/pilferer.md) + - [Pickpocket](design/masks/crew/pickpocket.md) - [Rebel](design/masks/crew/rebel.md) - [Secretary](design/masks/crew/secretary.md) - [Tracker](design/masks/crew/tracker.md) diff --git a/src/design/masks/crew/pickpocket.md b/src/design/masks/crew/pickpocket.md new file mode 100644 index 0000000..96782a2 --- /dev/null +++ b/src/design/masks/crew/pickpocket.md @@ -0,0 +1,35 @@ +# Pickpocket + +{{#template ../../../templates/implemented.md }} + +> **Name:** Pickpocket +> +> **Troupe:** [Crew](../crew.md) +> +> **Archetypes:** Sabotager, Freak +> +> **Description:** Play a stealth game and yoink random bullshit from everybody in sight. +> +> **Objectives:** Pilfer X items from X (~20-25% of crew?) people on the station. +> +> *Some people on this station are too rich for their own good. Lucky they have me to give them a hand. Yup.. I'll be a hero once I distribute these lighters and pocket lint and assorted fruits to the downtrodden. Eventually. I'll keep the revolver to myself.* + +{{#template ../../../templates/renamed.md name="Pilferer"}} + +```admonish warning "Notes" +It might be good to have a generic delay for this ability, and the abilities of other masks, to avoid stuff happening instantly on arrivals, since it can be a little too easy to go unnoticed. Not that it'd be very useful to steal stuff from people on arrivals anyway, though. +``` + +## Concept + +The Pickpocket can steal random items from people's backpacks without being seen, as long as they stay out of sight and pick their marks tastefully. + +## Abilities + +The Pickpocket has a player-targeting action usable (successfully) once per player, with a doafter that doesn't show up for others. They can activate this action only when out of sight of that player (i.e. in their viewcone's shadow, or more literally, when they're facing the same direction), taking ~1.5-2 seconds, failing if either of them move. If successful, this will pick a random item out of their backpack and place it into the Pickpocket's hand. + +This ability cannot be used on unconscious or dead players. + +## Gameplay + +The Pickpocket's objective and actions lead them into direct minor conflict with many people, while the random nature of their action means they're unlikely to be able to powergame very hard with the items they do manage to steal. The leadup to the steal--having to be outside of their viewcone--integrates nicely with the viewcone mechanic itself and other related mechanics, like footsteps being muted when walking. diff --git a/src/design/masks/crew/pilferer.md b/src/design/masks/crew/pilferer.md deleted file mode 100644 index 27d60d3..0000000 --- a/src/design/masks/crew/pilferer.md +++ /dev/null @@ -1,33 +0,0 @@ -# Pilferer - -{{#template ../../../templates/unimplemented.md }} - -> **Name:** Pilferer -> -> **Troupe:** [Crew](../crew.md) -> -> **Archetypes:** Sabotager, Freak -> -> **Description:** Play a stealth game and yoink random bullshit from everybody in sight. -> -> **Objectives:** Pilfer X items from X (~20-25% of crew?) people on the station. -> -> *Some people on this station are too rich for their own good. Lucky they have me to give them a hand. Yup.. I'll be a hero once I distribute these lighters and pocket lint and assorted fruits to the downtrodden. Eventually. I'll keep the revolver to myself.* - -```admonish warning "Notes" -It might be good to have a generic delay for this ability, and the abilities of other masks, to avoid stuff happening instantly on arrivals, since it can be a little too easy to go unnoticed. Not that it'd be very useful to steal stuff from people on arrivals anyway, though. -``` - -## Concept - -The Pilferer can steal random items from people's backpacks without being seen, as long as they stay out of sight and pick their marks tastefully. - -## Abilities - -The Pilferer has a player-targeting action usable (successfully) once per player, with a doafter that doesn't show up for others. They can activate this action only when out of sight of that player (i.e. in their viewcone's shadow, or more literally, when they're facing the same direction), taking ~1.5-2 seconds, failing if either of them move. If successful, this will pick a random item out of their backpack and place it into the Pilferer's hand. - -This ability cannot be used on unconscious or dead players. - -## Gameplay - -The Pilferer's objective and actions lead them into direct minor conflict with many people, while the random nature of their action means they're unlikely to be able to powergame very hard with the items they do manage to steal. The leadup to the steal--having to be outside of their viewcone--integrates nicely with the viewcone mechanic itself and other related mechanics, like footsteps being muted when walking.