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live2d_embed.lua
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443 lines (365 loc) · 12.5 KB
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-- live2d_embed.lua - windowless Live2D renderer for host applications.
--
-- The host application must create and make current an OpenGL context before
-- calling init/load_model/draw. This module intentionally does not create an
-- SDL window or run an event loop, so it can be driven from Python, C#, etc.
--
-- Raw model resources can be supplied before load_model with:
-- set_resource_stream(path, bytes)
-- or through opts.resource_streams[path] = bytes. Paths should match the model
-- JSON path and paths referenced from it, using repo-relative separators.
-- Raw RGBA textures can be supplied before load_model with:
-- set_texture_stream(no, width, height, rgba_bytes)
-- or through opts.texture_streams[no] = { width = w, height = h, data = bytes }.
-- Texture numbers are zero-based, matching the Live2D model JSON order.
package.path = package.path .. ";./?.lua;./?/init.lua"
local gl = require("live2d.gl_loader")
local live2d = require("live2d")
local Live2DFramework = live2d.Live2DFramework
local Live2D = live2d.Live2D
local MotionPriority = live2d.MotionPriority
local LAppModel = live2d.LAppModel
local Live2DGLWrapper = require("live2d.core.live2d_gl_wrapper")
local M = {}
local Renderer = {}
Renderer.__index = Renderer
local runtime_initialized = false
local current_renderer = nil
local platform_manager = nil
local function init_runtime()
if runtime_initialized then return end
-- Requires an active GL context; extension pointers are context-bound.
gl.ensureExtensions()
platform_manager = require("live2d.platform_manager").new()
Live2DFramework.setPlatformManager(platform_manager)
Live2D.init()
runtime_initialized = true
end
local function get_platform_manager()
init_runtime()
return platform_manager
end
local function require_model(self)
if self.model == nil then
error("Live2D model is not loaded", 3)
end
return self.model
end
function Renderer:load_model(model_path, width, height, opts)
if model_path == nil or model_path == "" then
error("model_path is required", 2)
end
opts = opts or {}
self:dispose_model()
self.width = tonumber(width) or self.width
self.height = tonumber(height) or self.height
local pm = get_platform_manager()
pm:setResourceStreams(opts.resource_streams or opts.resourceStreams)
pm:setTextureStreams(opts.texture_streams or opts.textureStreams)
local model = LAppModel.new()
model.deferExpressions = opts.defer_expressions == true or opts.deferExpressions == true
model:LoadModelJson(model_path)
model:Resize(self.width, self.height)
model:SetAutoBreathEnable(opts.auto_breath ~= false)
model:SetAutoBlinkEnable(opts.auto_blink ~= false)
if opts.center ~= false then
model.modelMatrix:identity()
model.modelMatrix:setWidth(tonumber(opts.model_width) or 2.0)
model.modelMatrix:setCenterPosition(
tonumber(opts.center_x) or 0,
tonumber(opts.center_y) or 0
)
end
self.model = model
self.model_path = model_path
self:resize(self.width, self.height)
if opts.release_streams_after_load == true or opts.releaseStreamsAfterLoad == true or opts.clear_streams_after_load == true then
pm:clearStreams()
collectgarbage("collect")
end
return self
end
function Renderer:dispose_model()
if self.model ~= nil and self.model.live2DModel ~= nil then
local drawParam = self.model.live2DModel:getDrawParam()
if drawParam ~= nil and drawParam.dispose ~= nil then
drawParam:dispose()
end
end
self.model = nil
self.model_path = nil
return self
end
function Renderer:dispose()
self:dispose_model()
self:clear_streams()
collectgarbage("collect")
return true
end
function Renderer:set_resource_stream(path, data)
get_platform_manager():setResourceStream(path, data)
return self
end
function Renderer:set_resource_streams(resource_streams)
get_platform_manager():setResourceStreams(resource_streams)
return self
end
function Renderer:clear_resource_streams()
get_platform_manager():clearResourceStreams()
return self
end
function Renderer:set_texture_stream(no, width, height, data)
local texture_no = tonumber(no)
if texture_no == nil then
error("texture number is required", 2)
end
local stream
if type(width) == "table" or type(width) == "function" then
stream = width
else
stream = { width = width, height = height, data = data }
end
local pm = get_platform_manager()
pm.textureStreams[texture_no] = stream
if self.model ~= nil and self.model.live2DModel ~= nil then
pm:loadTexture(self.model.live2DModel, texture_no, "stream:" .. texture_no)
end
return self
end
function Renderer:set_texture_streams(texture_streams)
get_platform_manager():setTextureStreams(texture_streams)
return self
end
function Renderer:clear_texture_streams()
get_platform_manager():clearTextureStreams()
return self
end
function Renderer:clear_streams()
get_platform_manager():clearStreams()
return self
end
function Renderer:resize(width, height)
self.width = tonumber(width) or self.width
self.height = tonumber(height) or self.height
if self.width <= 0 or self.height <= 0 then
error("width and height must be positive", 2)
end
Live2DGLWrapper.viewport(0, 0, self.width, self.height)
if self.model ~= nil then
self.model:Resize(self.width, self.height)
end
return self
end
function Renderer:clear(r, g, b, a)
Live2DGLWrapper.clearColor(r or 0.0, g or 0.0, b or 0.0, a or 0.0)
Live2DGLWrapper.clear(Live2DGLWrapper.COLOR_BUFFER_BIT)
return self
end
function Renderer:update()
require_model(self):Update()
return self
end
function Renderer:draw(opts)
opts = opts or {}
local model = require_model(self)
if opts.clear ~= false then
self:clear(opts.r, opts.g, opts.b, opts.a)
end
model:Update()
if opts.parameters ~= nil then
for i = 1, #opts.parameters do
local p = opts.parameters[i]
if p ~= nil and p.id ~= nil then
model:SetParameterValue(p.id, tonumber(p.value) or 0, tonumber(p.weight) or 1.0)
end
end
end
model:Draw()
-- Keep unrelated short-lived Lua/FFI allocations bounded when the host
-- renders faster than display refresh; mesh upload buffers are reused.
collectgarbage("step", tonumber(opts.gc_step) or 200)
return self
end
function Renderer:drag(x, y)
require_model(self):Drag(tonumber(x) or 0, tonumber(y) or 0)
return self
end
function Renderer:set_offset(x, y)
require_model(self):SetOffset(tonumber(x) or 0, tonumber(y) or 0)
return self
end
function Renderer:set_scale(scale)
require_model(self):SetScale(tonumber(scale) or 1.0)
return self
end
function Renderer:set_parameter(param_id, value, weight)
require_model(self):SetParameterValue(param_id, tonumber(value) or 0, tonumber(weight) or 1.0)
return self
end
function Renderer:add_parameter(param_id, value, weight)
require_model(self):AddParameterValue(param_id, tonumber(value) or 0, tonumber(weight) or 1.0)
return self
end
function Renderer:set_expression(name)
require_model(self):SetExpression(name)
return self
end
function Renderer:preload_expression(name)
require_model(self):PreloadExpression(name)
return self
end
function Renderer:reset_expression()
require_model(self):ResetExpression()
return self
end
function Renderer:start_motion(name, no, priority)
priority = priority or MotionPriority.FORCE
require_model(self):StartMotion(name, tonumber(no) or 0, priority)
return self
end
function Renderer:preload_motion_group(name)
require_model(self):PreloadMotionGroup(name)
return self
end
function Renderer:clear_motions()
require_model(self):ClearMotions()
return self
end
function Renderer:hit_test(x, y)
return require_model(self):HitPart(tonumber(x) or 0, tonumber(y) or 0, true)
end
function Renderer:get_model()
return self.model
end
function M.init()
init_runtime()
return true
end
function M.new(width, height, opts)
init_runtime()
opts = opts or {}
local renderer = setmetatable({
width = tonumber(width) or 400,
height = tonumber(height) or 650,
model = nil,
model_path = nil,
}, Renderer)
local pm = get_platform_manager()
pm:setResourceStreams(opts.resource_streams or opts.resourceStreams)
pm:setTextureStreams(opts.texture_streams or opts.textureStreams)
if opts.model_path ~= nil then
renderer:load_model(opts.model_path, renderer.width, renderer.height, opts)
else
renderer:resize(renderer.width, renderer.height)
end
return renderer
end
-- Singleton API for hosts that prefer simple global-style calls through Lua C API.
function M.load_model(model_path, width, height, opts)
current_renderer = current_renderer or M.new(width, height)
current_renderer:load_model(model_path, width, height, opts)
return current_renderer
end
function M.current()
return current_renderer
end
function M.resize(width, height)
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:resize(width, height)
end
function M.draw(opts)
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:draw(opts)
end
function M.update()
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:update()
end
function M.clear(r, g, b, a)
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:clear(r, g, b, a)
end
function M.set_texture_stream(no, width, height, data)
current_renderer = current_renderer or M.new()
return current_renderer:set_texture_stream(no, width, height, data)
end
function M.set_resource_stream(path, data)
current_renderer = current_renderer or M.new()
return current_renderer:set_resource_stream(path, data)
end
function M.set_resource_streams(resource_streams)
current_renderer = current_renderer or M.new()
return current_renderer:set_resource_streams(resource_streams)
end
function M.clear_resource_streams()
if current_renderer ~= nil then
return current_renderer:clear_resource_streams()
end
get_platform_manager():clearResourceStreams()
return true
end
function M.set_texture_streams(texture_streams)
current_renderer = current_renderer or M.new()
return current_renderer:set_texture_streams(texture_streams)
end
function M.clear_texture_streams()
if current_renderer ~= nil then
return current_renderer:clear_texture_streams()
end
get_platform_manager():clearTextureStreams()
return true
end
function M.clear_streams()
if current_renderer ~= nil then
return current_renderer:clear_streams()
end
get_platform_manager():clearStreams()
return true
end
function M.drag(x, y)
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:drag(x, y)
end
function M.set_offset(x, y)
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:set_offset(x, y)
end
function M.set_scale(scale)
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:set_scale(scale)
end
function M.set_parameter(param_id, value, weight)
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:set_parameter(param_id, value, weight)
end
function M.add_parameter(param_id, value, weight)
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:add_parameter(param_id, value, weight)
end
function M.start_motion(name, no, priority)
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:start_motion(name, no, priority)
end
function M.set_expression(name)
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:set_expression(name)
end
function M.hit_test(x, y)
if current_renderer == nil then error("no current renderer", 2) end
return current_renderer:hit_test(x, y)
end
function M.dispose()
if current_renderer ~= nil then
current_renderer:dispose()
elseif platform_manager ~= nil then
platform_manager:clearStreams()
end
current_renderer = nil
platform_manager = nil
Live2D.dispose()
collectgarbage("collect")
runtime_initialized = false
end
M.Renderer = Renderer
M.MotionPriority = MotionPriority
return M