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Copy pathCheaterMod_Example_Addon.csproj
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60 lines (56 loc) · 2.32 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<AssemblyName>CheaterMod_Example_Addon</AssemblyName>
<OutputType>Library</OutputType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<LangVersion>9.0</LangVersion>
<Nullable>disable</Nullable>
</PropertyGroup>
<!--
编译前请修改 GameFolder 为你游戏的实际路径。
CheaterMod.dll 需要先手动编译 CheaterMod 项目。
-->
<PropertyGroup>
<GameFolder>D:\ruanjian\steam\steamapps\common\Casualties Unknown Demo</GameFolder>
<CheaterModDir>$(MSBuildProjectDirectory)\..\CheaterMod\bin\Release</CheaterModDir>
</PropertyGroup>
<ItemGroup>
<Reference Include="BepInEx">
<HintPath>$(GameFolder)\BepInEx\core\BepInEx.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(GameFolder)\BepInEx\core\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="CheaterMod">
<HintPath>$(CheaterModDir)\CheaterMod.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameFolder)\CasualtiesUnknown_Data\Managed\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameFolder)\CasualtiesUnknown_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(GameFolder)\CasualtiesUnknown_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(GameFolder)\CasualtiesUnknown_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(GameFolder)\CasualtiesUnknown_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GameFolder)\CasualtiesUnknown_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>