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Hello.
I'm implementing Unity's EntityViewer, but since I can't find a way to detect World changes without using generics, I’ve had to resort to a rather heavy-handed approach.
Is there a better way to handle this?
Hello.
I'm implementing Unity's EntityViewer, but since I can't find a way to detect World changes without using generics, I’ve had to resort to a rather heavy-handed approach.
Is there a better way to handle this?